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How to deal with a "true roleplayer".
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<blockquote data-quote="James Gasik" data-source="post: 8933351" data-attributes="member: 6877472"><p>The way I look at it is, it's ok to do things differently than other people. Unusual characters can be a lot of fun. But what I understand is, choosing to swim against the current is going to complicate things for you. </p><p></p><p>My friend, sadly, seems unwilling to accept that his choices will lead to consequences, not just for himself, but for others. </p><p></p><p>When I first started playing AD&D, the rulebooks led me to believe that I could make whatever character I wanted. But after many failed characters, I realized that this was only half-true; I certainly could make a character however I wanted, but the game never promised to support my choices. So when I chose to use a Broadsword instead of a Longsword, or I thought Charisma was more important for my Gladiator than Strength, there was no guarantee that these choices would ever pay off the way I thought they would.</p><p></p><p>So I had to change my approach, and make sure I never dragged the group down just because I thought it would be fun to play a Tabaxi Wizard with a 14 Intelligence (actual character I have played).</p><p></p><p>Unfortunately, when I try to point this out to my friend, he just scoffs and continues to play this way, and when his decisions don't pan out, he doesn't want to accept that he might be responsible in any way for it- that he's playing the game "right" (as if there is a right way to play any TTRPG) and we're doing it "wrong" somehow.</p></blockquote><p></p>
[QUOTE="James Gasik, post: 8933351, member: 6877472"] The way I look at it is, it's ok to do things differently than other people. Unusual characters can be a lot of fun. But what I understand is, choosing to swim against the current is going to complicate things for you. My friend, sadly, seems unwilling to accept that his choices will lead to consequences, not just for himself, but for others. When I first started playing AD&D, the rulebooks led me to believe that I could make whatever character I wanted. But after many failed characters, I realized that this was only half-true; I certainly could make a character however I wanted, but the game never promised to support my choices. So when I chose to use a Broadsword instead of a Longsword, or I thought Charisma was more important for my Gladiator than Strength, there was no guarantee that these choices would ever pay off the way I thought they would. So I had to change my approach, and make sure I never dragged the group down just because I thought it would be fun to play a Tabaxi Wizard with a 14 Intelligence (actual character I have played). Unfortunately, when I try to point this out to my friend, he just scoffs and continues to play this way, and when his decisions don't pan out, he doesn't want to accept that he might be responsible in any way for it- that he's playing the game "right" (as if there is a right way to play any TTRPG) and we're doing it "wrong" somehow. [/QUOTE]
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