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How to deal with a "true roleplayer".
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<blockquote data-quote="Bayushi_seikuro" data-source="post: 8942930" data-attributes="member: 7024851"><p>A random comment this post reminded me of... In one interview, Brennan Lee Mulligan talked about the difference between what a character wants and what the player wants.</p><p></p><p>As a player, we want long, windy experiences and puzzles to solve. We want all these great encounters and stories years later. But a character? Look at Lord of the Rings - all Frodo wants to do is take the most straight-forward path to destroy the Ring and return home. He probably doesn't even appreciate how far he has to go to do that because of the scene in the farmer's field with the discussion about 'if I go one more step, I'll be farther from home than I've ever been'.</p><p></p><p>I have no problem with players who make suboptimal characters or ones who follow a weird path. I don't even have a problem with evil PCs in a game - as long as there's an understanding of 'party first' or 'you're all friends'. I'm not saying the player in OP's game is a bad player, but he has some ideas that don't seem to gel with the table he's at and may be perfect for a different table.</p></blockquote><p></p>
[QUOTE="Bayushi_seikuro, post: 8942930, member: 7024851"] A random comment this post reminded me of... In one interview, Brennan Lee Mulligan talked about the difference between what a character wants and what the player wants. As a player, we want long, windy experiences and puzzles to solve. We want all these great encounters and stories years later. But a character? Look at Lord of the Rings - all Frodo wants to do is take the most straight-forward path to destroy the Ring and return home. He probably doesn't even appreciate how far he has to go to do that because of the scene in the farmer's field with the discussion about 'if I go one more step, I'll be farther from home than I've ever been'. I have no problem with players who make suboptimal characters or ones who follow a weird path. I don't even have a problem with evil PCs in a game - as long as there's an understanding of 'party first' or 'you're all friends'. I'm not saying the player in OP's game is a bad player, but he has some ideas that don't seem to gel with the table he's at and may be perfect for a different table. [/QUOTE]
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