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General Tabletop Discussion
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How to deal with high AC PCs
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<blockquote data-quote="Friend of the Dork" data-source="post: 6040937" data-attributes="member: 91954"><p>Yeah. In my case I have a character that has both. Surprise works to some degree, but the magical breasplate and shield still gives an impressive flat-footed AC. </p><p></p><p>CMD is not affected by armor, but it is affected by almost everything else, including the actual Base Attack Bonus, which is at this level about the same as a Full-Plate, and it is also modified by Strength. </p><p></p><p>I did test a compromise: I made 7th level warriors with good attack bonus, but removed their "excess" hit points. It worked fairly well, they were (with flanking) able to hit the high-AC character, and deal some good damage too. The problem was, one of these nearly one-shotted the party's Rogue on a critical hit. </p><p></p><p>Mobs work, but takes alot of people in it. I have considered making military units based on the mob rules, with fewer members, better weapons, and better tactics. </p><p></p><p>In any case normal "security", city guards, and patrols are just laughable. I don't mind the AC system, but at the extremes it just doesn't work. It's not so great problem as long as you just use individual create CR = APL (+/- 2), but numbers really does little in this game by themselves. 5% hit chance is just too low.</p></blockquote><p></p>
[QUOTE="Friend of the Dork, post: 6040937, member: 91954"] Yeah. In my case I have a character that has both. Surprise works to some degree, but the magical breasplate and shield still gives an impressive flat-footed AC. CMD is not affected by armor, but it is affected by almost everything else, including the actual Base Attack Bonus, which is at this level about the same as a Full-Plate, and it is also modified by Strength. I did test a compromise: I made 7th level warriors with good attack bonus, but removed their "excess" hit points. It worked fairly well, they were (with flanking) able to hit the high-AC character, and deal some good damage too. The problem was, one of these nearly one-shotted the party's Rogue on a critical hit. Mobs work, but takes alot of people in it. I have considered making military units based on the mob rules, with fewer members, better weapons, and better tactics. In any case normal "security", city guards, and patrols are just laughable. I don't mind the AC system, but at the extremes it just doesn't work. It's not so great problem as long as you just use individual create CR = APL (+/- 2), but numbers really does little in this game by themselves. 5% hit chance is just too low. [/QUOTE]
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