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General Tabletop Discussion
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How to deal with high AC PCs
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<blockquote data-quote="RangerWickett" data-source="post: 6040962" data-attributes="member: 63"><p>Ghosts. They touch or possess through armor.</p><p></p><p>Ghost monks. They punch through armor.</p><p></p><p>Tentacle monsters that grapple.</p><p></p><p>Wizards that target their Will save, or grease the floor so the heavy armor just makes them fall on their clumsy asses.</p><p></p><p>Or use tactics that work in real life. A knight has full plate armor? Send in eight men to gang up and grapple him. Drag him to the ground, and one person slides a knife through the visor slit. 1st level warriors, attack bonus of +5 (1 base, 3 strength, 1 expertise), with 7 aid anothers equals +19.</p><p></p><p>Guns. Make touch attacks within 40 feet. Give those eight men pistols and see if the PC is so invincible.</p><p></p><p>Difficult terrain and archers. How well does the guy in plate armor climb up muddy slopes?</p><p></p><p>Put the party on a boat. Have it sink.</p><p></p><p>Bebiliths destroy armor.</p><p></p><p>Rust monsters . . . are Wizards of the Coast product identity. DON'T YOU DARE USE THEM!!!!</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 6040962, member: 63"] Ghosts. They touch or possess through armor. Ghost monks. They punch through armor. Tentacle monsters that grapple. Wizards that target their Will save, or grease the floor so the heavy armor just makes them fall on their clumsy asses. Or use tactics that work in real life. A knight has full plate armor? Send in eight men to gang up and grapple him. Drag him to the ground, and one person slides a knife through the visor slit. 1st level warriors, attack bonus of +5 (1 base, 3 strength, 1 expertise), with 7 aid anothers equals +19. Guns. Make touch attacks within 40 feet. Give those eight men pistols and see if the PC is so invincible. Difficult terrain and archers. How well does the guy in plate armor climb up muddy slopes? Put the party on a boat. Have it sink. Bebiliths destroy armor. Rust monsters . . . are Wizards of the Coast product identity. DON'T YOU DARE USE THEM!!!! [/QUOTE]
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