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How to deal with high AC PCs
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<blockquote data-quote="gamerprinter" data-source="post: 6041101" data-attributes="member: 50895"><p>Yeah, I never allow my players to have any magic item they want. They can hand me a wish list, and I'll allow some items to be available or found in a dungeon treasure. No low level player can ever have an AC 34, at least not through magic items - it won't happen. No such thing as a magic shop in any of my worlds. If anything, magic is a controlled substance, there are laws and economics that prevent any magic item to be accessable for any character.</p><p> </p><p>While not quite appropriate for low levels, ninja and assassin attacks bypass AC completely if they hit with their special attacks.</p><p> </p><p>Many of the suggestions made above I can agree with heartily. Terrain can be great inhibiter of being in heavy armor - cliff ledges for example.</p><p> </p><p>Almost none of our players (including PC fighters) ever where the heaviest of armors - mobility is the biggest reason for that.</p></blockquote><p></p>
[QUOTE="gamerprinter, post: 6041101, member: 50895"] Yeah, I never allow my players to have any magic item they want. They can hand me a wish list, and I'll allow some items to be available or found in a dungeon treasure. No low level player can ever have an AC 34, at least not through magic items - it won't happen. No such thing as a magic shop in any of my worlds. If anything, magic is a controlled substance, there are laws and economics that prevent any magic item to be accessable for any character. While not quite appropriate for low levels, ninja and assassin attacks bypass AC completely if they hit with their special attacks. Many of the suggestions made above I can agree with heartily. Terrain can be great inhibiter of being in heavy armor - cliff ledges for example. Almost none of our players (including PC fighters) ever where the heaviest of armors - mobility is the biggest reason for that. [/QUOTE]
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Community
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How to deal with high AC PCs
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