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General Tabletop Discussion
*Pathfinder & Starfinder
How to deal with high AC PCs
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<blockquote data-quote="Blackbrrd" data-source="post: 6041619" data-attributes="member: 63962"><p>Ah, I see where you are coming from with that comment. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p>It's one of the things that I think can be interesting with 5e - the flattening of to-hit/AC math. Low level mobs will probably hit for small amounts of damage and miss a bit more often, but they won't be useless. Something one assumes in basically every work of fiction but isn't the case in DnD.</p><p></p><p>I am also thinking of running a version of 4e where skills, to-hit numbers, ac and non-ac defenses and magical items don't scale by level. That would mean I could use all premade 4e monsters that have a wide variety of cool powers and only adjust the to-hit numbers, skills and AC.</p><p></p><p>This way I can have monsters like goblins that are a constant threat for a large level range if the number that appear grows as the characters level. For instance at low levels they might just meet a little scouting party the later run into a warband and even later the whole tribe. It also makes city guards and such not completely useless.</p><p></p><p>The reason I am contemplating 4e again is that I actually enjoyed the combat system but thought the leveling process with "mandatory" magical items and very steep scaling was completely not my style. What I have seen of 5e so far looks interesting, but I really think they have to do something about the monsters. So far they do seem quite bland combat wise. The claw/claw/bite attack routine has gotten a bit old. On the other hand - it's simple and leaves more time for role playing. I will have to see what how 5e turns out.</p></blockquote><p></p>
[QUOTE="Blackbrrd, post: 6041619, member: 63962"] Ah, I see where you are coming from with that comment. ;) It's one of the things that I think can be interesting with 5e - the flattening of to-hit/AC math. Low level mobs will probably hit for small amounts of damage and miss a bit more often, but they won't be useless. Something one assumes in basically every work of fiction but isn't the case in DnD. I am also thinking of running a version of 4e where skills, to-hit numbers, ac and non-ac defenses and magical items don't scale by level. That would mean I could use all premade 4e monsters that have a wide variety of cool powers and only adjust the to-hit numbers, skills and AC. This way I can have monsters like goblins that are a constant threat for a large level range if the number that appear grows as the characters level. For instance at low levels they might just meet a little scouting party the later run into a warband and even later the whole tribe. It also makes city guards and such not completely useless. The reason I am contemplating 4e again is that I actually enjoyed the combat system but thought the leveling process with "mandatory" magical items and very steep scaling was completely not my style. What I have seen of 5e so far looks interesting, but I really think they have to do something about the monsters. So far they do seem quite bland combat wise. The claw/claw/bite attack routine has gotten a bit old. On the other hand - it's simple and leaves more time for role playing. I will have to see what how 5e turns out. [/QUOTE]
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