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How to deal with solitary party member?
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<blockquote data-quote="Ironnipple" data-source="post: 7440387" data-attributes="member: 6910393"><p>Hey guys, hopefully a quick question here.</p><p></p><p>So there's a guy in our group who tends to just do his own thing all the time, and doesnt really help out/work with the group a lot.</p><p></p><p>I've really noticed it lately, where his character in two separate campaigns, has just run off to do whatever he desires to do, and doesn't tell anyone his plan, or even that he's going. He just goes off.</p><p></p><p>So without doing some crazy "godlike interference", I can't force him to go join the party.</p><p></p><p>So how would some of you guys handle this?</p><p></p><p>It's a pain because, I have created a territory, and a bunch of possible encounters depending on where the group goes.</p><p></p><p>And so, he goes one way, without talking to anyone, and they all talk and chat and get a plan on what to do as a group. Then they end up going a different way. They get into an encounter, and the encounters are designed for an 8 person party, so now the group is at a negative 1 in their numbers.</p><p></p><p>But also, I give him clues like "you hear the sounds of battle behind you", and he still goes his own way.</p><p></p><p>So he technically should trigger some encounters, but then he would be entering an encounter designed for 8 people by himself.... Should I just let him do that and most likely die, and hope he gets the idea to stick with the team? Or what.... </p><p></p><p>Again, he has done the same thing over at least 2 separate campaigns, so it's not just him being "in character".</p></blockquote><p></p>
[QUOTE="Ironnipple, post: 7440387, member: 6910393"] Hey guys, hopefully a quick question here. So there's a guy in our group who tends to just do his own thing all the time, and doesnt really help out/work with the group a lot. I've really noticed it lately, where his character in two separate campaigns, has just run off to do whatever he desires to do, and doesn't tell anyone his plan, or even that he's going. He just goes off. So without doing some crazy "godlike interference", I can't force him to go join the party. So how would some of you guys handle this? It's a pain because, I have created a territory, and a bunch of possible encounters depending on where the group goes. And so, he goes one way, without talking to anyone, and they all talk and chat and get a plan on what to do as a group. Then they end up going a different way. They get into an encounter, and the encounters are designed for an 8 person party, so now the group is at a negative 1 in their numbers. But also, I give him clues like "you hear the sounds of battle behind you", and he still goes his own way. So he technically should trigger some encounters, but then he would be entering an encounter designed for 8 people by himself.... Should I just let him do that and most likely die, and hope he gets the idea to stick with the team? Or what.... Again, he has done the same thing over at least 2 separate campaigns, so it's not just him being "in character". [/QUOTE]
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