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How to deal with solitary party member?
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<blockquote data-quote="Jhaelen" data-source="post: 7441864" data-attributes="member: 46713"><p>Overlooked this somehow:</p><p>That is exactly what you should do.</p><p></p><p>Why adjust your challenges if the PCs are being stupid? Let the players learn from their mistakes. My motto is that a dysfunctional party is a problem that solves itself. Normally it shouldn't take more than one TPK to get their attention... And if it's just a single PC that is being stupid, it's even less of a problem. I recall one of my players' PC(s) dying three times in a single adventure: First he tried to charge over a hanging bridge while goblins at the other end were ready to destroy the supports, then he trampled into a grey ooze, and finally he tried to argue with a roper that had him firmly in its grasp (in case you're wondering: we played the D&D 3e 'Forge of Fury' module).</p><p>He became a lot more careful after that, although he still managed to accumulate the most character deaths at the end of the campaign.</p></blockquote><p></p>
[QUOTE="Jhaelen, post: 7441864, member: 46713"] Overlooked this somehow: That is exactly what you should do. Why adjust your challenges if the PCs are being stupid? Let the players learn from their mistakes. My motto is that a dysfunctional party is a problem that solves itself. Normally it shouldn't take more than one TPK to get their attention... And if it's just a single PC that is being stupid, it's even less of a problem. I recall one of my players' PC(s) dying three times in a single adventure: First he tried to charge over a hanging bridge while goblins at the other end were ready to destroy the supports, then he trampled into a grey ooze, and finally he tried to argue with a roper that had him firmly in its grasp (in case you're wondering: we played the D&D 3e 'Forge of Fury' module). He became a lot more careful after that, although he still managed to accumulate the most character deaths at the end of the campaign. [/QUOTE]
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