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General Tabletop Discussion
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How to describe combat with large size discrepancy?
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<blockquote data-quote="Moulin Rogue" data-source="post: 131507" data-attributes="member: 1192"><p>How did you handle combat scenes between a human and a gnome? <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p>The fighters have probably had a bit of fighting experience by the time they're fighting creatures much larger than themselves. They could be savvy enough to know how to avoid the worst of the claw and bite attacks (at least until a crit) by ducking and weaving, telegraphing an attack and bringing up their shield, etc. But sometimes to avoid getting their head sheared off they have to give up an opening to a more vulnerable spot and bear some damage there. That's true of general D&D combat with HP being as abstract as they are.</p><p></p><p>If it's a big slow lumbering type, have the combatant duck and weave - "you dodge to the left just in time to avoid the ogre's club slamming to the floor where you stood a second ago". I would imagine a large humanoid enemy would have to crouch forward just a bit or he'd be swinging over the top of the PCs' heads with big wide strokes all the time - and needs to protect his feet and legs too. So it might not be too hard to land body blows on those tall guys after all. Maybe you could stand in front of a little kid, imagine him/her as trying to attack you with a melee weapon, and see what positions come naturally to you for the best attack/defense.</p></blockquote><p></p>
[QUOTE="Moulin Rogue, post: 131507, member: 1192"] How did you handle combat scenes between a human and a gnome? ;) The fighters have probably had a bit of fighting experience by the time they're fighting creatures much larger than themselves. They could be savvy enough to know how to avoid the worst of the claw and bite attacks (at least until a crit) by ducking and weaving, telegraphing an attack and bringing up their shield, etc. But sometimes to avoid getting their head sheared off they have to give up an opening to a more vulnerable spot and bear some damage there. That's true of general D&D combat with HP being as abstract as they are. If it's a big slow lumbering type, have the combatant duck and weave - "you dodge to the left just in time to avoid the ogre's club slamming to the floor where you stood a second ago". I would imagine a large humanoid enemy would have to crouch forward just a bit or he'd be swinging over the top of the PCs' heads with big wide strokes all the time - and needs to protect his feet and legs too. So it might not be too hard to land body blows on those tall guys after all. Maybe you could stand in front of a little kid, imagine him/her as trying to attack you with a melee weapon, and see what positions come naturally to you for the best attack/defense. [/QUOTE]
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How to describe combat with large size discrepancy?
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