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<blockquote data-quote="Festivus" data-source="post: 3062070" data-attributes="member: 34532"><p>I was just laying out my own city adventure for the first time... EN World comes to the rescue again with ideas!</p><p></p><p>The first thing I did was write out the primary antagonist and other important supporting cast members, including their background, motive, and standings in the community.</p><p></p><p>Next, what I did was made a timeline, and placed what the various NPCs were doing at any given point on the timeline. They all have their motives and suspicions of others in regards to the keystone event (a fire in an orphanage). There are other events that happen before, during and after this keystone event, and it's up to the players to decide how things will flow. If they fail to pickup on the plot right away, other things will happen to guide them back to it hopefully (like more fires, bodies dug up at the cemetary, etc).</p><p></p><p>At this point, I am just designing out what I hope to be the climactic conclusion where the plot is fully exposed to the players. I had found a website for these sorts of stories which I found useful:</p><p></p><p><a href="http://www.figma.com/howto/rkemp/rk_mystwriting_01.htm" target="_blank">http://www.figma.com/howto/rkemp/rk_mystwriting_01.htm</a></p></blockquote><p></p>
[QUOTE="Festivus, post: 3062070, member: 34532"] I was just laying out my own city adventure for the first time... EN World comes to the rescue again with ideas! The first thing I did was write out the primary antagonist and other important supporting cast members, including their background, motive, and standings in the community. Next, what I did was made a timeline, and placed what the various NPCs were doing at any given point on the timeline. They all have their motives and suspicions of others in regards to the keystone event (a fire in an orphanage). There are other events that happen before, during and after this keystone event, and it's up to the players to decide how things will flow. If they fail to pickup on the plot right away, other things will happen to guide them back to it hopefully (like more fires, bodies dug up at the cemetary, etc). At this point, I am just designing out what I hope to be the climactic conclusion where the plot is fully exposed to the players. I had found a website for these sorts of stories which I found useful: [url]http://www.figma.com/howto/rkemp/rk_mystwriting_01.htm[/url] [/QUOTE]
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