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<blockquote data-quote="howandwhy99" data-source="post: 3062384" data-attributes="member: 3192"><p>Wow, what an excellent thread. This is all great information. I think it serves for any type of adventure.</p><p></p><p>My thinking is your players are suffering from a lack of team unity (teamwork) and motivation. Getting motivated can be simple with the full world revealing itself as they traipse around it. The tougher trickier part is encouraging them to share info with each other. Left without challenges I think players can begin to act like cats and end up going in every direction seperately. </p><p></p><p>My advice: GO RIGHT AT THEM! </p><p>Bring the challenges to their doorstep and give them some weighty responsibility as well. This is far better done at the beginning when laying the tone, the first feeling of the campaign. Veterans may not need to be set on their heels at start, but placing the responsibility for the campaign (the fun, the objectives, the group motivations, etc.) squarely on the <u>Players</u> shoulders is essential. They are in charge. The can do as they wish. Their PCs are the heroes of the game. They have great opportunities, however: if they choose not to involve themselves, bad things can occur. The trick is to not have too many grand and dire situations lest the players become reactive instead of proactive.</p><p></p><p>I believe D&D is a learning game (game mastery is often vaunted). DMing can be like teaching: the first day is essential to lay the groundwork and consistency and stability are needed throughout. But instead of imparting knowledge a DM is more of an enabler. The players test their skills against greater and greater challenges with almost no boundary to what those challenges can be. They get to think and act like heroes and the game rewards them (gold, xp, etc.). All this without risking life or limb. Of course, the phsyical rewards are not real either, so... (hence I don't play every day) <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p>[/rambling]</p></blockquote><p></p>
[QUOTE="howandwhy99, post: 3062384, member: 3192"] Wow, what an excellent thread. This is all great information. I think it serves for any type of adventure. My thinking is your players are suffering from a lack of team unity (teamwork) and motivation. Getting motivated can be simple with the full world revealing itself as they traipse around it. The tougher trickier part is encouraging them to share info with each other. Left without challenges I think players can begin to act like cats and end up going in every direction seperately. My advice: GO RIGHT AT THEM! Bring the challenges to their doorstep and give them some weighty responsibility as well. This is far better done at the beginning when laying the tone, the first feeling of the campaign. Veterans may not need to be set on their heels at start, but placing the responsibility for the campaign (the fun, the objectives, the group motivations, etc.) squarely on the [u]Players[/u] shoulders is essential. They are in charge. The can do as they wish. Their PCs are the heroes of the game. They have great opportunities, however: if they choose not to involve themselves, bad things can occur. The trick is to not have too many grand and dire situations lest the players become reactive instead of proactive. I believe D&D is a learning game (game mastery is often vaunted). DMing can be like teaching: the first day is essential to lay the groundwork and consistency and stability are needed throughout. But instead of imparting knowledge a DM is more of an enabler. The players test their skills against greater and greater challenges with almost no boundary to what those challenges can be. They get to think and act like heroes and the game rewards them (gold, xp, etc.). All this without risking life or limb. Of course, the phsyical rewards are not real either, so... (hence I don't play every day) ;) [/rambling] [/QUOTE]
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