Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*TTRPGs General
How to Design Better Urban Adventures
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="howandwhy99" data-source="post: 3062563" data-attributes="member: 3192"><p>Oh yeah, CarpeDavid is right on the money.</p><p></p><p>My citations? The PCs are heroes, so give them people and places to save. I think a good campaign world needs as much of the savory Good (capital G) to enjoy as it needs Evil to defeat. The Good makes it all worth the while. Tolkien does this in fiction as well as anyone. Between civilization and "Here be monsters" lies the borderlands; the traditional place to start. It's the idyllic farming community used in oh so many stories. It can be whatever you desire, but it needs to be worth having around to the PCs (and players). All kinds of dangers can threaten those Goods and so all variety of challenges can be devised. </p><p></p><p>In D&D, I'd suggest giving the PCs npcs to care for. Put them in leadership roles with authority over the others. When the group is responsible for giving orders they normally are jointly decided (or at least get discussion going). Perhaps the PCs defend a location they call home? Ownership is a strong motivator. Protecting places and things they own can bring people together as a team when deciding on best tactics. I imagine DMs thinking up all the best and most wonderful things to add to their campaign worlds. Players suggest their own favorite things they want in the game. Then each favorite piece of coolness, happiness, and joy is shared during play. Plot your villians to destroy these things. </p><p></p><p>It's too late sum up, but what I meant by responsibility is placing elements within the adventure that look to the PCs to be in charge. Group decision making should not be ignored at start.</p></blockquote><p></p>
[QUOTE="howandwhy99, post: 3062563, member: 3192"] Oh yeah, CarpeDavid is right on the money. My citations? The PCs are heroes, so give them people and places to save. I think a good campaign world needs as much of the savory Good (capital G) to enjoy as it needs Evil to defeat. The Good makes it all worth the while. Tolkien does this in fiction as well as anyone. Between civilization and "Here be monsters" lies the borderlands; the traditional place to start. It's the idyllic farming community used in oh so many stories. It can be whatever you desire, but it needs to be worth having around to the PCs (and players). All kinds of dangers can threaten those Goods and so all variety of challenges can be devised. In D&D, I'd suggest giving the PCs npcs to care for. Put them in leadership roles with authority over the others. When the group is responsible for giving orders they normally are jointly decided (or at least get discussion going). Perhaps the PCs defend a location they call home? Ownership is a strong motivator. Protecting places and things they own can bring people together as a team when deciding on best tactics. I imagine DMs thinking up all the best and most wonderful things to add to their campaign worlds. Players suggest their own favorite things they want in the game. Then each favorite piece of coolness, happiness, and joy is shared during play. Plot your villians to destroy these things. It's too late sum up, but what I meant by responsibility is placing elements within the adventure that look to the PCs to be in charge. Group decision making should not be ignored at start. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
How to Design Better Urban Adventures
Top