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How to Design Better Urban Adventures
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<blockquote data-quote="Hand of Evil" data-source="post: 3065083" data-attributes="member: 371"><p>Another note: don't think all your adventures and games in the city have to be major events, also have some day to day stuff, mostly crime, that they players can get wrapped up in. A lot of this you can steal from your local news papers. Just ask yourself the questions: Do the players become envolved? Yes: Adventure - No: Change to Location </p><p></p><p>Things like: </p><p>Gang moving into area and asking for protection money. This becomes the local gossip and shop owners, who should be having contact with the players, ask the players for help.</p><p>Players say yes: find out it is land grab to run people out so merchant can build warehouses, if players stop it the merchant will become an known foe. Players keep tabs on him. </p><p>Players say no: People move out of the area, crime goes up and soon the area is purchased by the merchant, the area becomes a work zone, the merchant goes to city counsel, re-draw your map. Merchant becomes the Joker.</p></blockquote><p></p>
[QUOTE="Hand of Evil, post: 3065083, member: 371"] Another note: don't think all your adventures and games in the city have to be major events, also have some day to day stuff, mostly crime, that they players can get wrapped up in. A lot of this you can steal from your local news papers. Just ask yourself the questions: Do the players become envolved? Yes: Adventure - No: Change to Location Things like: Gang moving into area and asking for protection money. This becomes the local gossip and shop owners, who should be having contact with the players, ask the players for help. Players say yes: find out it is land grab to run people out so merchant can build warehouses, if players stop it the merchant will become an known foe. Players keep tabs on him. Players say no: People move out of the area, crime goes up and soon the area is purchased by the merchant, the area becomes a work zone, the merchant goes to city counsel, re-draw your map. Merchant becomes the Joker. [/QUOTE]
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