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How to dissect Steading of the Hill Giant Chief?
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<blockquote data-quote="grodog" data-source="post: 2987371" data-attributes="member: 1613"><p>You can do some really good stuff with G1 if you want to fold/spindle/mutilate it, Oryan77. I recommend the following ideas for expansion:</p><p></p><p>In the lower level:</p><p></p><ol> <li data-xf-list-type="ol">expand the hidden temple in 17A/18 (which features stairs down covered by a cave-in) and steal elements from WG4 Forgotten Temple of Tharizdun to detail it (perhaps also change the altar in 17A to the G3 EEG altar, which is nastier IIRC)</li> <li data-xf-list-type="ol">expand on the carrion crawl caverns and steal elements from D1-3, or S4 Lost Caverns of Tsojcanth, or the lower level of WG4</li> <li data-xf-list-type="ol">expand on 26 and 27</li> <li data-xf-list-type="ol">add a new level entrance below the lower level via the pool in 22 by turning it into a well with a ladder built into the side or somesuch (instead of having it lead to an exit pool a mile away)</li> <li data-xf-list-type="ol">add another level entrance via a slanting corridor as the passage that slants from the smithy @ 16 toward the hidden temple</li> </ol><p></p><p>In the upper level there are fewer areas to build out, but you can certainly consider:</p><p></p><ol> <li data-xf-list-type="ol">adding another tower or two, sufficiently large to accomodate additional floors within them</li> <li data-xf-list-type="ol">add another group of outbuildings, an outdoor well (which perhaps connects to the underground stream at a different point, which may also have another cavern or two which doesn't connect with the rest of the lower level(s) of the complex)</li> <li data-xf-list-type="ol">add a hill giant shaman into the mix, with an entourage of spirits/undead/whatever as his servitors/bodyguards/minions</li> <li data-xf-list-type="ol">place the Steading within a fuedal zone, with Nosnra having additional subjects who have sworn allegiance to him; if the PCs retreat, he calls in the cavalary <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /></li> </ol><p></p><p>In addition to considering my suggestions above, you should absolutely read Jason Zavoda's "Nosnra's Saga" story based on G1; it's @ <a href="http://hp3000.empireclassic.com/fiction/zavoda/nosnras_saga.html" target="_blank">http://hp3000.empireclassic.com/fiction/zavoda/nosnras_saga.html</a> and will provide many further nuggets for inspiration!</p></blockquote><p></p>
[QUOTE="grodog, post: 2987371, member: 1613"] You can do some really good stuff with G1 if you want to fold/spindle/mutilate it, Oryan77. I recommend the following ideas for expansion: In the lower level: [list=1] [*]expand the hidden temple in 17A/18 (which features stairs down covered by a cave-in) and steal elements from WG4 Forgotten Temple of Tharizdun to detail it (perhaps also change the altar in 17A to the G3 EEG altar, which is nastier IIRC) [*]expand on the carrion crawl caverns and steal elements from D1-3, or S4 Lost Caverns of Tsojcanth, or the lower level of WG4 [*]expand on 26 and 27 [*]add a new level entrance below the lower level via the pool in 22 by turning it into a well with a ladder built into the side or somesuch (instead of having it lead to an exit pool a mile away) [*]add another level entrance via a slanting corridor as the passage that slants from the smithy @ 16 toward the hidden temple [/list] In the upper level there are fewer areas to build out, but you can certainly consider: [list=1] [*]adding another tower or two, sufficiently large to accomodate additional floors within them [*]add another group of outbuildings, an outdoor well (which perhaps connects to the underground stream at a different point, which may also have another cavern or two which doesn't connect with the rest of the lower level(s) of the complex) [*]add a hill giant shaman into the mix, with an entourage of spirits/undead/whatever as his servitors/bodyguards/minions [*]place the Steading within a fuedal zone, with Nosnra having additional subjects who have sworn allegiance to him; if the PCs retreat, he calls in the cavalary :D [/list] In addition to considering my suggestions above, you should absolutely read Jason Zavoda's "Nosnra's Saga" story based on G1; it's @ [url]http://hp3000.empireclassic.com/fiction/zavoda/nosnras_saga.html[/url] and will provide many further nuggets for inspiration! [/QUOTE]
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