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General Tabletop Discussion
D&D Older Editions
How to do a 4e Spellthief?
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<blockquote data-quote="Dragongrief" data-source="post: 4668341" data-attributes="member: 8882"><p>Looking the class over, I'd say it might be better to go light on the Class Features and have the Powers remain balanced. That way they're still competent if there isn't anyone to steal from, they're just not as versatile.</p><p></p><p><strong> Sneak Attack </strong></p><p>As Rogue feature, but +1d6 instead.</p><p></p><p><strong> Spell Theft </strong></p><p>You may use the <em> Steal Spell </em> ability.</p><p></p><p><u> Steal Spell </u></p><p>At-Will * Arcane</p><p>Standard Action Melee 1</p><p>Target: One Creature</p><p>Attack: Dexterity vs Reflex</p><p>Hit: You may steal an at-will or encounter spell from the target. You may use the stolen ability before the end of your next turn, with your Intelligence as the attack ability. If it is an encounter power, you must sacrifice an encounter power of equal or higher level to use it.</p><p></p><p>This would still require an explanation of how it affects monters - how to determine what is a "spell", are their basic attacks considered "at-wills", etc. - but it would be my recommendation at a starting point.</p><p></p><p>One more Class Feature might be good to add. The Class's powers should be a mix of Dex based melee weapon powers and Charisma based spell powers.</p></blockquote><p></p>
[QUOTE="Dragongrief, post: 4668341, member: 8882"] Looking the class over, I'd say it might be better to go light on the Class Features and have the Powers remain balanced. That way they're still competent if there isn't anyone to steal from, they're just not as versatile. [B] Sneak Attack [/B] As Rogue feature, but +1d6 instead. [B] Spell Theft [/B] You may use the [I] Steal Spell [/I] ability. [U] Steal Spell [/U] At-Will * Arcane Standard Action Melee 1 Target: One Creature Attack: Dexterity vs Reflex Hit: You may steal an at-will or encounter spell from the target. You may use the stolen ability before the end of your next turn, with your Intelligence as the attack ability. If it is an encounter power, you must sacrifice an encounter power of equal or higher level to use it. This would still require an explanation of how it affects monters - how to determine what is a "spell", are their basic attacks considered "at-wills", etc. - but it would be my recommendation at a starting point. One more Class Feature might be good to add. The Class's powers should be a mix of Dex based melee weapon powers and Charisma based spell powers. [/QUOTE]
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