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How to explain Monsters new abilities to the PCs
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<blockquote data-quote="vladbat" data-source="post: 4221047" data-attributes="member: 64279"><p>I have GMed before in World of Darkness but am stepping into the DM shoes for the first time in 4e.</p><p>While talking to my current DM today we got into a bit of an argument about how to explain a monsters abilities to the characters. I have run two 4e lite adventures, Oakhurst and Second Son with him as a PC. </p><p>He felt it would lead to player frustration if the DM wasn't explicit as to when a monster was using an ability. An example of this would be when Hobgoblins use their Phalanx exploit to gain +2 ac while next to an ally. I described it as "You swing incredibly accurately, sure you have penetrated the Hobgoblins defense, but as you slip inside his guard the Hobgoblin next to him shifts his shield slightly, causing you to miss."</p><p>While i could see a player may take that to mean Hob#2 used a shield counter or some type of similar exploit, but it seems clear to me Hob#1 got a benefit from being next to his ally.</p><p>My buddies argument was that his lvl one PC would be smarter at recognizing a military exploit then a player would be. I was thinking "Your level one and coming out of a PoL where you haven't seen hobgoblin before. The next time you might recognize this better."</p><p>The point isn't to cheat the player of information, just to limit it to in-game kind of explanations. If a player asked me a direct question (Them:How did he do that? That's a spell and I have silence up! Me: Supernatural ability, he can do it,) I would tell them specifically. </p><p>Are he and I arguing semantics or does it make a huge difference?</p></blockquote><p></p>
[QUOTE="vladbat, post: 4221047, member: 64279"] I have GMed before in World of Darkness but am stepping into the DM shoes for the first time in 4e. While talking to my current DM today we got into a bit of an argument about how to explain a monsters abilities to the characters. I have run two 4e lite adventures, Oakhurst and Second Son with him as a PC. He felt it would lead to player frustration if the DM wasn't explicit as to when a monster was using an ability. An example of this would be when Hobgoblins use their Phalanx exploit to gain +2 ac while next to an ally. I described it as "You swing incredibly accurately, sure you have penetrated the Hobgoblins defense, but as you slip inside his guard the Hobgoblin next to him shifts his shield slightly, causing you to miss." While i could see a player may take that to mean Hob#2 used a shield counter or some type of similar exploit, but it seems clear to me Hob#1 got a benefit from being next to his ally. My buddies argument was that his lvl one PC would be smarter at recognizing a military exploit then a player would be. I was thinking "Your level one and coming out of a PoL where you haven't seen hobgoblin before. The next time you might recognize this better." The point isn't to cheat the player of information, just to limit it to in-game kind of explanations. If a player asked me a direct question (Them:How did he do that? That's a spell and I have silence up! Me: Supernatural ability, he can do it,) I would tell them specifically. Are he and I arguing semantics or does it make a huge difference? [/QUOTE]
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How to explain Monsters new abilities to the PCs
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