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How to get better at describing actions, not rolls
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<blockquote data-quote="AaronOfBarbaria" data-source="post: 7045712" data-attributes="member: 6701872"><p>This touches on one of the things that I get really frustrated by when I am using published adventure material.</p><p></p><p>I try to channel that frustration into something positive by making a kind of joke out of it for my group and I to all laugh at, such as with the following type of comments as I run the material I haven't devised on my own or re-formatted and altered while converting:</p><p></p><p>"Okay, boxed text, cool. Gonna read that out-loud right after I check the last paragraph in the DM-only portion of the room description. Ooh, Monsters! Just like I thought when I saw nothing but shelves, tables, and doors described in the Boxed text."</p><p></p><p>"Wait, I lied. You don't see any of that. Maybe you imagine it while trying to open the door before you realize it is locked." - though this one is always so infuriating to me that I non-humorously vent about how it seems like no one that actually reviews published adventures thinks it is a bit completely-<expletive deleted>-useless to not put "This room's door is locked" as the absolute first thing after the room name/map label, because even if you do read the whole adventure cover to cover before sitting down to run it, it's not improbable that you forget to check the 2nd or 3rd paragraph of the room description for locked door details since that's counter-intuitive for every method of reading with which I am aware people are taught.</p><p></p><p>And, of course, there is a decent amount of "<to self> Mhm. Oh. Good to know. <to group> Hmm? Sorry, was just reading a story that your characters have no way of learning through participation in this adventure, and doesn't actually better equip me to run you through the adventure either." when it comes to a certain popular brand of adventure products.</p></blockquote><p></p>
[QUOTE="AaronOfBarbaria, post: 7045712, member: 6701872"] This touches on one of the things that I get really frustrated by when I am using published adventure material. I try to channel that frustration into something positive by making a kind of joke out of it for my group and I to all laugh at, such as with the following type of comments as I run the material I haven't devised on my own or re-formatted and altered while converting: "Okay, boxed text, cool. Gonna read that out-loud right after I check the last paragraph in the DM-only portion of the room description. Ooh, Monsters! Just like I thought when I saw nothing but shelves, tables, and doors described in the Boxed text." "Wait, I lied. You don't see any of that. Maybe you imagine it while trying to open the door before you realize it is locked." - though this one is always so infuriating to me that I non-humorously vent about how it seems like no one that actually reviews published adventures thinks it is a bit completely-<expletive deleted>-useless to not put "This room's door is locked" as the absolute first thing after the room name/map label, because even if you do read the whole adventure cover to cover before sitting down to run it, it's not improbable that you forget to check the 2nd or 3rd paragraph of the room description for locked door details since that's counter-intuitive for every method of reading with which I am aware people are taught. And, of course, there is a decent amount of "<to self> Mhm. Oh. Good to know. <to group> Hmm? Sorry, was just reading a story that your characters have no way of learning through participation in this adventure, and doesn't actually better equip me to run you through the adventure either." when it comes to a certain popular brand of adventure products. [/QUOTE]
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