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How to get into a Mordenkainen's Magnificent Mansion
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<blockquote data-quote="Celebrim" data-source="post: 797424" data-attributes="member: 4937"><p>I basically agree with Intrope. The intent of the spell seems to be basically perfect sanctuary.</p><p></p><p>I think a targeted dispel on the 'door' would cause the contents to pop back out.</p><p></p><p>I more hesitant to concur over Gate's ability to provide access, but one thing is for sure - you have to be able to name the destination plane at the time of casting and naming the destination plane is no small feat considering it is a temporary small plane of existance. I would consider it something like knowing the 'true name' (an obselete concept but nonetheless useful in this context) of the caster, and would require I suppose scrying, other divination, and maybe a Knowledge(Arcane) check. A DM could with just as much reason declare the plane 'nameless' and thus unreachable through gate. </p><p></p><p>Even with that, I'd be inclined to count the Wizard as Planar Ruler, and at the very least allow him a contested skill role to keep a mortal spellcaster out (possibly _any_ spellcaster, though obviously he'd be hard pressed to defeat a god on any contested skill roll).</p><p></p><p>A wish could open the gate if you were at the destination, or transport you to the gate if you knew its location, or transport you to the mansion if you knew the name of the plane, or provide you with the name of the plane. Multiple wishes could be used to provide some combination of the above provided you just knew that some wizard existed and was using MMM.</p><p></p><p>It sounds like the Gatecrasher PrC could do the trick, and I believe Erevan Ellesare's (the elven deity) sword allows gate crashing implicitly (at least it did in 1st edition). Certain divine abilities might imply the power to open the gate or to at least name the plane, but I don't have the 3rd edition Deities & Demigods.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 797424, member: 4937"] I basically agree with Intrope. The intent of the spell seems to be basically perfect sanctuary. I think a targeted dispel on the 'door' would cause the contents to pop back out. I more hesitant to concur over Gate's ability to provide access, but one thing is for sure - you have to be able to name the destination plane at the time of casting and naming the destination plane is no small feat considering it is a temporary small plane of existance. I would consider it something like knowing the 'true name' (an obselete concept but nonetheless useful in this context) of the caster, and would require I suppose scrying, other divination, and maybe a Knowledge(Arcane) check. A DM could with just as much reason declare the plane 'nameless' and thus unreachable through gate. Even with that, I'd be inclined to count the Wizard as Planar Ruler, and at the very least allow him a contested skill role to keep a mortal spellcaster out (possibly _any_ spellcaster, though obviously he'd be hard pressed to defeat a god on any contested skill roll). A wish could open the gate if you were at the destination, or transport you to the gate if you knew its location, or transport you to the mansion if you knew the name of the plane, or provide you with the name of the plane. Multiple wishes could be used to provide some combination of the above provided you just knew that some wizard existed and was using MMM. It sounds like the Gatecrasher PrC could do the trick, and I believe Erevan Ellesare's (the elven deity) sword allows gate crashing implicitly (at least it did in 1st edition). Certain divine abilities might imply the power to open the gate or to at least name the plane, but I don't have the 3rd edition Deities & Demigods. [/QUOTE]
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