Yeah, I suspect I will comment on it tomorrow. I've been dropping hints over the past couple games. I might just need to say itTell the players "No offense, but I'm getting tired of taking notes for the party all the time. I'm going to stop, so please take your own notes from now on. Thanks."
If that gets them upset, too bad. It is not your responsibility to take notes other players and the other players have no right to expect someone else to do it for them.
I have done this, but I haven't tracked its effects on people paying attention the rest of the game.When DM, i try to take a moment at the beginning of a session to do a super-brief recap. If your DM does not do this, you could perhaps step up to do it, instead, which might cut down on the in-game exposition.
Yeah I've thought about taking a Jedi-like approach to it, offering up information as it becomes useful for me to do so to accomplish my goals.One way to look at it would be that your character is getting plenty of opportunites to not be, as you say, a selfish jerk. But that doesn't mean they have to succeed every time. If character growth was easy, everyone would do it. I bet your character's development would still be interesting, even if they draw a line in the sand to keep from being taken advantage of.
It is. I take supplemental notes for myself because it's what I do.IMO, most of the notes you are talking about should ideally be supplied by the DM. Complex information about towns and locations should be available as maps. Lore and social information should take the form of Knowledge checks.
As I have mentioned before, I'm a political scientist, I quite enjoy complex. I would much rather people step up than dumb the game down. The latter would more than likely make me uninterested in playing. But yes I have been stepping back from the leadership roles and will likely continue to do so.A game requiring "copious notes" for the players to keep track of everything going on is not normal in my experience.
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OTOH, it's possible that the other players are simply being lazy. In which case I would probably just stop taking notes, step back from the leadership role, and see where the adventure goes for a session or two.
HA! I like that first one, and it would not be difficult to pull off..As for the particular situation the OP is in, I can think of a few possible ideas - some more radical than others, all in-character except where obvious:
- next time in town, pick up a similar notebook to the one you have without anyone else's knowledge, and burn it nearly to a crisp. Then, next time you get hit with any significant fire effect tell 'em your book got fried and show them the "evidence". You still secretly have your original book and its contents, and it's up to you (both in and out of character) whether you decide to keep on updating it.
- with co-operation from your DM, next time you're in a combat and get bashed around a bit claim you've suffered some mild brain damage and have forgotten a great many things...including how to write.
- give the book to another literate character and flat-out tell that character "Right - that's my secretarial tour of duty over with. Your turn.".
- or, the most radical solution: again with co-operation from your DM, leave the party and take your notes with you. Turn your character over to the DM as an NPC and roll up something else to play in the party. Then the DM, using your old character and its notes as a foundation, builds a party of NPCs who go on to become direct competitors to the played party...only they now have all the information.
The first two ideas above are intended to wean the other characters/players off their reliance on you as secretary. The third is an obvious passing of responsibility. The fourth...well, maybe not for everyone's tastes but I see the potential for some inteesting developments down the line.
Lanefan
Is it just note taking? Is there an overall lack of engagement from other players during the session?