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How to get younger players into PnP RPG's
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<blockquote data-quote="Intense_Interest" data-source="post: 4742102" data-attributes="member: 65904"><p>The only way to establish a foothold of D&D, or PnP RPGs in general, in the minds of the younger generation would be to have a mass imprisonment of an entire generation.</p><p></p><p>PnP role-playing games are among the most popular games for the intellectual prison population because the time invested into D&D or D&D-likes are well worth the time investment of a person who has twelve or fourteen hours in a day to spend and not much else to do.</p><p></p><p>Because the modern world has far more time constraints for both younger and older people that in the past we could consider prime gamer material. Instead of spending afternoons playing or preparing games, the High-schoolers who would have played are working towards highly-competitive colleges or are socializing with their peers. The Working Class and College-Students have so many more aspects of life to deal with (for reasons that stride confindently into the politics zone) than people did twenty to thirty years ago and therefore do not have the solid blocks of time necessary to make a D&D campaign a worthwhile investment.</p><p></p><p>The modern entertainment was built to be digestable at any time and for any part of time: Hulu for television, downloadable Podcast-radio, easy-access internet websites to read & write, and the persistant-world video games to play at any time of the day. D&D wasn't designed for this world and because of that isn't suited to compete in it. Decrying a generation of "potential" players deciding not to invest into the 30-year history of D&D is ignoring the world that exists now.</p><p></p><p>The population of possible D&D players are the Lesser-Social & Non-Competitive Youth and the Unemployed, with a chance that most of the respondants on ENWorld that "returned" to PnP RPGs being the Comfortably Affluent Gen X types who may have returned to D&D when they had the time to invest into it. The people who have played straight for 20 to 30 years haven't had to come up for air to see the world around them: Gary Gygax is dead, and so is the world he designed his successful game for.</p></blockquote><p></p>
[QUOTE="Intense_Interest, post: 4742102, member: 65904"] The only way to establish a foothold of D&D, or PnP RPGs in general, in the minds of the younger generation would be to have a mass imprisonment of an entire generation. PnP role-playing games are among the most popular games for the intellectual prison population because the time invested into D&D or D&D-likes are well worth the time investment of a person who has twelve or fourteen hours in a day to spend and not much else to do. Because the modern world has far more time constraints for both younger and older people that in the past we could consider prime gamer material. Instead of spending afternoons playing or preparing games, the High-schoolers who would have played are working towards highly-competitive colleges or are socializing with their peers. The Working Class and College-Students have so many more aspects of life to deal with (for reasons that stride confindently into the politics zone) than people did twenty to thirty years ago and therefore do not have the solid blocks of time necessary to make a D&D campaign a worthwhile investment. The modern entertainment was built to be digestable at any time and for any part of time: Hulu for television, downloadable Podcast-radio, easy-access internet websites to read & write, and the persistant-world video games to play at any time of the day. D&D wasn't designed for this world and because of that isn't suited to compete in it. Decrying a generation of "potential" players deciding not to invest into the 30-year history of D&D is ignoring the world that exists now. The population of possible D&D players are the Lesser-Social & Non-Competitive Youth and the Unemployed, with a chance that most of the respondants on ENWorld that "returned" to PnP RPGs being the Comfortably Affluent Gen X types who may have returned to D&D when they had the time to invest into it. The people who have played straight for 20 to 30 years haven't had to come up for air to see the world around them: Gary Gygax is dead, and so is the world he designed his successful game for. [/QUOTE]
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