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Community
General Tabletop Discussion
D&D Older Editions
How to have High AC on 3.5e DnD with Limited GP?
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<blockquote data-quote="James Gasik" data-source="post: 8603703" data-attributes="member: 6877472"><p>If you want to inflict a lot of damage as a spellcaster, while being somewhat tanky, your issue is that magic spells are not really great at dealing damage in 3.5. You <strong>can</strong> build to being a powerful caster, but, like in every pursuit, you really have to specialize to do so.</p><p></p><p>To give you an idea of what I'm talking about, at 9th level, your best damaging spell is probably still fireball; cone of cold is now available, but it doesn't do any more damage, just has a larger area.</p><p></p><p>These spells do 9d6 damage, and half on a save. That means you have an average damage of roughly 32, or 16 on a save. That's not a lot of damage when you consider the average Owlbear (a challenge rating 4 enemy) has 52 hit points. Where spellcasters shine is in increasing the abilities of their allies by casting spells such as <em>haste</em>, locking down enemies with spells like <em>sleet storm</em>, <em>web</em>, or <em>evard's black tentacles</em>, or making enemies drastically weaker, with spells like <em>ray of enfeeblement</em>, <em>slow</em>, or <em>stinking cloud</em>.</p><p></p><p>Does your DM disallow Warlock entirely? It might be a decent class for what you want to do; it doesn't do the best damage, but it can blast enemies with magical damage every round, all day long, and can wear some armor.</p></blockquote><p></p>
[QUOTE="James Gasik, post: 8603703, member: 6877472"] If you want to inflict a lot of damage as a spellcaster, while being somewhat tanky, your issue is that magic spells are not really great at dealing damage in 3.5. You [B]can[/B] build to being a powerful caster, but, like in every pursuit, you really have to specialize to do so. To give you an idea of what I'm talking about, at 9th level, your best damaging spell is probably still fireball; cone of cold is now available, but it doesn't do any more damage, just has a larger area. These spells do 9d6 damage, and half on a save. That means you have an average damage of roughly 32, or 16 on a save. That's not a lot of damage when you consider the average Owlbear (a challenge rating 4 enemy) has 52 hit points. Where spellcasters shine is in increasing the abilities of their allies by casting spells such as [I]haste[/I], locking down enemies with spells like [I]sleet storm[/I], [I]web[/I], or [I]evard's black tentacles[/I], or making enemies drastically weaker, with spells like [I]ray of enfeeblement[/I], [I]slow[/I], or [I]stinking cloud[/I]. Does your DM disallow Warlock entirely? It might be a decent class for what you want to do; it doesn't do the best damage, but it can blast enemies with magical damage every round, all day long, and can wear some armor. [/QUOTE]
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How to have High AC on 3.5e DnD with Limited GP?
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