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How to keep demons out of harm's way in the Abyss?
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<blockquote data-quote="Greenfield" data-source="post: 5987086" data-attributes="member: 6669384"><p>Imprisoning demons is no easy task. Many have Improved Teleport, at will.</p><p></p><p>And I have to ask, since when did a prisoner's hatred of imprisonment keep us from putting one in prison? If he/she/it wants to kill itself later, that's their choice. </p><p></p><p>You want to keep them on ice? <em>Flesh to Stone</em> or <em>Baleful Polymorph</em> come to mind immediately.</p><p></p><p>In one game world I ran in, there was an Elven nation, an entire river valley that was their country, purely. And they didn't believe in killing prisoners. Their most serious punishment was "Life and Liberty". That is, the prisoner was <em>Baleful Polymorphed</em> into a non-predator animal and turned loos in a special game preserve. No hunting allowed. The preserve had a warding around it that prevented Evil creatures from entering or leaving.</p><p></p><p>If/when a person/prisoner stopped being Evil, they could leave the preserve, and would be restored to their natural form. So their sentence was variable, based purely on their ability to reform.</p><p></p><p>The transformation wasn't purely the BP spell. It involved aspects of <em>Bestow Curse</em>, in that the transformation would end on its own when they changed alignment. (I'm a big fan of Frog/Prince type of transformations, where the subject knows how to end the curse, and it isn't necessarily anything magical.)</p><p></p><p>That spell admixture also handled the issue of creatures with the Shapechanger sub-type, who can normally reverse most transformation spells more or less at will. This one, they can't.</p><p></p><p>As for your problem though, my answer is, screw 'em. They don't get a say about whether or not they're made prisoner. Your vow is to not kill, not to never hurt their feelings.</p></blockquote><p></p>
[QUOTE="Greenfield, post: 5987086, member: 6669384"] Imprisoning demons is no easy task. Many have Improved Teleport, at will. And I have to ask, since when did a prisoner's hatred of imprisonment keep us from putting one in prison? If he/she/it wants to kill itself later, that's their choice. You want to keep them on ice? [I]Flesh to Stone[/I] or [I]Baleful Polymorph[/I] come to mind immediately. In one game world I ran in, there was an Elven nation, an entire river valley that was their country, purely. And they didn't believe in killing prisoners. Their most serious punishment was "Life and Liberty". That is, the prisoner was [I]Baleful Polymorphed[/I] into a non-predator animal and turned loos in a special game preserve. No hunting allowed. The preserve had a warding around it that prevented Evil creatures from entering or leaving. If/when a person/prisoner stopped being Evil, they could leave the preserve, and would be restored to their natural form. So their sentence was variable, based purely on their ability to reform. The transformation wasn't purely the BP spell. It involved aspects of [I]Bestow Curse[/I], in that the transformation would end on its own when they changed alignment. (I'm a big fan of Frog/Prince type of transformations, where the subject knows how to end the curse, and it isn't necessarily anything magical.) That spell admixture also handled the issue of creatures with the Shapechanger sub-type, who can normally reverse most transformation spells more or less at will. This one, they can't. As for your problem though, my answer is, screw 'em. They don't get a say about whether or not they're made prisoner. Your vow is to not kill, not to never hurt their feelings. [/QUOTE]
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