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General Tabletop Discussion
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How to keep players motivated (or, "change that smelly old carrot once in a while")
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<blockquote data-quote="The Sigil" data-source="post: 181480" data-attributes="member: 2013"><p><strong>I suppose...</strong></p><p></p><p></p><p>Wow, really? Those must be RttToEE-type dungeoncrawls... in my experience, a good dungeoncrawl will bump characters up one, possibly two levels.</p><p></p><p>My first 3e campaign went for about 12 months (weekly 4-hour sessions) and the characters were about 10th level at that time. I took them through:</p><p>Wizard's Amulet (Necromancer Games)</p><p>B11 - King's Festival (old D&D module I converted to 3e)</p><p>The Lost (free PDF - i think it's now out of print, though)</p><p>The Burning Sage's Demense (my own creation - free at <a href="http://www.cooleys.org/publishing/" target="_blank">http://www.cooleys.org/publishing/</a> )</p><p>B6 - The Veiled Society (old D&D module I converted to 3e)</p><p>B8 - Journey to the Rock (old D&D module I converted to 3e)</p><p>B10 - Night's Dark Terror (old D&D module I converted to 3e and fleshed out enormously - I slipped in four of my own adventures on the side)</p><p></p><p>The Wizard's Amulet was finished in a session; the others took 2 to 4 sessions each (except B10, which stretched about 4-5 months with all the extras I dumped in). By that time, the PCs were starting to feel like settling down.</p><p></p><p>I have found that PCs can typically handle about 4-7 encounters per session, with 5 being a typical number. This means that on average, if the PCs are faced with challenges appropriate to their level, they should level up about once every 3 sessions (levels 2 and 3 tend to be gained a little faster than later levels). This means that I expect PCs to be 10th level in about 30 weeks or 8 months. That's about the tiem I expect them to be ready to settle down. 8 real-time months is a LOT of time to spend with a character. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>Of course, your mileage may vary - these are just what I have seen from my own campaigns. Yours may run faster or slower.</p><p></p><p></p><p></p><p>Perhaps, but as I mentioned, it takes about 8 months for the character to hit 10th level (my usual "settle down" target level - perhaps not coincidentally very close to "Name" level - 9th - under the old system). IMO 8 months is plenty of time. 3e can go pretty quickly, as you mention, though... you don't get the "levelling off" effect of previous editions.</p><p></p><p>It's not perfect for everyone and every campaign (that's why YMMV) but I think having the concept in the back of your mind may help keep things fresh. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> If it's not for you, ignore it completely! I won't mind. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>--The Sigil</p></blockquote><p></p>
[QUOTE="The Sigil, post: 181480, member: 2013"] [b]I suppose...[/b] Wow, really? Those must be RttToEE-type dungeoncrawls... in my experience, a good dungeoncrawl will bump characters up one, possibly two levels. My first 3e campaign went for about 12 months (weekly 4-hour sessions) and the characters were about 10th level at that time. I took them through: Wizard's Amulet (Necromancer Games) B11 - King's Festival (old D&D module I converted to 3e) The Lost (free PDF - i think it's now out of print, though) The Burning Sage's Demense (my own creation - free at [url]http://www.cooleys.org/publishing/[/url] ) B6 - The Veiled Society (old D&D module I converted to 3e) B8 - Journey to the Rock (old D&D module I converted to 3e) B10 - Night's Dark Terror (old D&D module I converted to 3e and fleshed out enormously - I slipped in four of my own adventures on the side) The Wizard's Amulet was finished in a session; the others took 2 to 4 sessions each (except B10, which stretched about 4-5 months with all the extras I dumped in). By that time, the PCs were starting to feel like settling down. I have found that PCs can typically handle about 4-7 encounters per session, with 5 being a typical number. This means that on average, if the PCs are faced with challenges appropriate to their level, they should level up about once every 3 sessions (levels 2 and 3 tend to be gained a little faster than later levels). This means that I expect PCs to be 10th level in about 30 weeks or 8 months. That's about the tiem I expect them to be ready to settle down. 8 real-time months is a LOT of time to spend with a character. :) Of course, your mileage may vary - these are just what I have seen from my own campaigns. Yours may run faster or slower. Perhaps, but as I mentioned, it takes about 8 months for the character to hit 10th level (my usual "settle down" target level - perhaps not coincidentally very close to "Name" level - 9th - under the old system). IMO 8 months is plenty of time. 3e can go pretty quickly, as you mention, though... you don't get the "levelling off" effect of previous editions. It's not perfect for everyone and every campaign (that's why YMMV) but I think having the concept in the back of your mind may help keep things fresh. :) If it's not for you, ignore it completely! I won't mind. :) --The Sigil [/QUOTE]
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