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General Tabletop Discussion
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How to keep players motivated (or, "change that smelly old carrot once in a while")
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<blockquote data-quote="WizarDru" data-source="post: 181778" data-attributes="member: 151"><p>Actually, I don't think you're comparing apples to apples, here. You're using FOUR sets from Basic D&D, and then comparing them to one core rulebook set (three books, but for all intents and purposes, one set). </p><p></p><p>The topics you discussed are all available, just not in the core books. You're getting the Stronghold book, the Epic Level book and you've already got Manual of the Planes. Remember, 3e was supposed to be "Back to the Dungeon". 2e had tons of supplemental material like this, and unless my memory was faulty, there was plenty of material in AD&D 1e for fighting your way to the top. After all, in 1e, you couldn't obtain some levels unless you KILLED the person already holding that level, or somehow got them to 'step down' from being the Guildmaster or the like.</p><p></p><p>You also seem to level your group faster than most that I've met, unless you meet very regularly. The Savage Sword of Meepo (my players) have been playing for almost two years, and are only 12th-14th level. That's after clearing Sunless Citadel, Forge of Fury, three Homebrew adventures running a total of 18 to 20 sessions, and Nightfang Spire.</p><p></p><p>I agree that 3e needs these things...I just don't think they're actually missing them.</p></blockquote><p></p>
[QUOTE="WizarDru, post: 181778, member: 151"] Actually, I don't think you're comparing apples to apples, here. You're using FOUR sets from Basic D&D, and then comparing them to one core rulebook set (three books, but for all intents and purposes, one set). The topics you discussed are all available, just not in the core books. You're getting the Stronghold book, the Epic Level book and you've already got Manual of the Planes. Remember, 3e was supposed to be "Back to the Dungeon". 2e had tons of supplemental material like this, and unless my memory was faulty, there was plenty of material in AD&D 1e for fighting your way to the top. After all, in 1e, you couldn't obtain some levels unless you KILLED the person already holding that level, or somehow got them to 'step down' from being the Guildmaster or the like. You also seem to level your group faster than most that I've met, unless you meet very regularly. The Savage Sword of Meepo (my players) have been playing for almost two years, and are only 12th-14th level. That's after clearing Sunless Citadel, Forge of Fury, three Homebrew adventures running a total of 18 to 20 sessions, and Nightfang Spire. I agree that 3e needs these things...I just don't think they're actually missing them. [/QUOTE]
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How to keep players motivated (or, "change that smelly old carrot once in a while")
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