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General Tabletop Discussion
*TTRPGs General
How to keep players motivated (or, "change that smelly old carrot once in a while")
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<blockquote data-quote="Victim" data-source="post: 181809" data-attributes="member: 78"><p>It took our group about one school year of play to go from level 6 to 12. We had alot of trouble with the Heart of Nightfang Spire though. There's killer stuff in there that rips you off on XP. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>I'm not sure I like the idea of "forcing" characters to have titles, settle lands, and ruling positions. Those kinds of positions aren't going to fit into everyone's concept, or abilities. Fear the 8 CHA, 10 INT fighter "leading" an army.</p><p></p><p>Of course, if the world is well defined, the characters can find plenty of things to do. For example, characters who finish clearing out dungeons in FR and who are near the Dales might decide to kick the drow back underground, or whatever. People should be defining their own goals, although DM input is pretty necessary. It wouldn't be much fun anyone if the players spring somethign on the DM so he can't prepare a decent adventure.</p></blockquote><p></p>
[QUOTE="Victim, post: 181809, member: 78"] It took our group about one school year of play to go from level 6 to 12. We had alot of trouble with the Heart of Nightfang Spire though. There's killer stuff in there that rips you off on XP. :) I'm not sure I like the idea of "forcing" characters to have titles, settle lands, and ruling positions. Those kinds of positions aren't going to fit into everyone's concept, or abilities. Fear the 8 CHA, 10 INT fighter "leading" an army. Of course, if the world is well defined, the characters can find plenty of things to do. For example, characters who finish clearing out dungeons in FR and who are near the Dales might decide to kick the drow back underground, or whatever. People should be defining their own goals, although DM input is pretty necessary. It wouldn't be much fun anyone if the players spring somethign on the DM so he can't prepare a decent adventure. [/QUOTE]
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How to keep players motivated (or, "change that smelly old carrot once in a while")
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