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General Tabletop Discussion
*TTRPGs General
How to make treasure more interesting, or, I miss Treasure Types A-Z!
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<blockquote data-quote="Tuft" data-source="post: 5045941" data-attributes="member: 60045"><p>Of course you won't get everything on the list. </p><p></p><p>That's why you put four-five items that does approximately the same thing on your list, to improve the odds. </p><p></p><p>Assume that you are a charisma-based character interested in Diplomacy. Then you wish for the two-three head slot items, and the neck slot item, and the wondrous item that boosts diplomacy - and put all of these on your list. </p><p></p><p>But when you get one of those above, the others become superfluous since they will not stack, and thus have to be immediately removed from your list. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p>Each character might pursue three or four such goals with their wish-lists, with the added complexity of some items fulfilling multiple goals at once...</p><p></p><p></p><p>And then you have the little snag of what happens when an item appears that is listed on the wish-list of more than one player. Who gets it? Picking the wrong recipient might mean that one gets two of their picks, and another none...</p><p></p><p>I think we had played about 7 level of or 4E campaign (we are now at level 20) when our DM had just about enough and instituted the 100% disenchant rule above.</p><p></p><p></p><p></p><p>Well, it was more of "since it is impossible to use random items, we'll do just the opposite" reaction, I think.</p></blockquote><p></p>
[QUOTE="Tuft, post: 5045941, member: 60045"] Of course you won't get everything on the list. That's why you put four-five items that does approximately the same thing on your list, to improve the odds. Assume that you are a charisma-based character interested in Diplomacy. Then you wish for the two-three head slot items, and the neck slot item, and the wondrous item that boosts diplomacy - and put all of these on your list. But when you get one of those above, the others become superfluous since they will not stack, and thus have to be immediately removed from your list. ;) Each character might pursue three or four such goals with their wish-lists, with the added complexity of some items fulfilling multiple goals at once... And then you have the little snag of what happens when an item appears that is listed on the wish-list of more than one player. Who gets it? Picking the wrong recipient might mean that one gets two of their picks, and another none... I think we had played about 7 level of or 4E campaign (we are now at level 20) when our DM had just about enough and instituted the 100% disenchant rule above. Well, it was more of "since it is impossible to use random items, we'll do just the opposite" reaction, I think. [/QUOTE]
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