Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
How to Plant Land Mines in D&D 5e
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Skywatch" data-source="post: 7478203" data-attributes="member: 6963997"><p><span style="font-size: 22px"></span></p><p><span style="font-size: 22px">Yes. I said land mines.</span></p><p><span style="font-size: 22px"><span style="font-size: 12px"></span></span></p><p><span style="font-size: 22px"><span style="font-size: 12px"></span><span style="font-size: 12px">All you DMs and Lair Building Players, You can make land mines. (Of a sort)</span></span></p><p><span style="font-size: 22px"><span style="font-size: 12px"></span></span></p><p><span style="font-size: 22px"><span style="font-size: 12px">Here’s How:</span></span></p><p><span style="font-size: 22px"><span style="font-size: 12px"></span><span style="font-size: 12px"></span></span></p><p><span style="font-size: 22px"><span style="font-size: 12px">Step 1</span></span></p><p><span style="font-size: 22px"><span style="font-size: 12px"></span><span style="font-size: 10px">Murder a poor humanoid with the spell finger of death.</span></span></p><p><span style="font-size: 22px"><span style="font-size: 10px"></span><span style="font-size: 12px"></span></span></p><p><span style="font-size: 22px"><span style="font-size: 12px">Step 2</span></span></p><p><span style="font-size: 22px"><span style="font-size: 12px"></span><span style="font-size: 12px">Shove a piece of gear on your new zombie. It could be a backpack full of copper pieces. (That one works particularly well)</span></span></p><p><span style="font-size: 22px"><span style="font-size: 12px"></span></span></p><p><span style="font-size: 22px"><span style="font-size: 12px">Step 3</span></span></p><p><span style="font-size: 22px"><span style="font-size: 12px"></span><span style="font-size: 10px">Cast glyph of warding and or symbol on all the gear that you can attach to the zombie. Do this while you are right within the space you want trapped (This is why a backpack of copper pieces works well)</span></span></p><p><span style="font-size: 22px"><span style="font-size: 10px"></span></span></p><p><span style="font-size: 22px"><span style="font-size: 12px">Step 4</span></span></p><p><span style="font-size: 22px"><span style="font-size: 12px"></span><span style="font-size: 10px">Wait for some unsuspecting marauder to come along and try to steal your stuff, only to have its face blown off.</span></span></p><p><span style="font-size: 22px"><span style="font-size: 10px"></span></span></p><p><span style="font-size: 22px"><span style="font-size: 12px">Why this works:</span></span></p><p><span style="font-size: 22px"><span style="font-size: 12px"></span><span style="font-size: 10px">The spells glyph of warding and symbol can’t overlap on their target. The target is what the symbol is on. Both the spell symbol and the spell glyph of warding trigger when the thing the symbol is on is moved 10ft away from the place the spell was cast on it. Make sure the zombie is commanded to stand perfectly still until it sees an adventurer/would be thief come within 11ft+the glyph of warding spell reach/the symbol spell reach.</span></span></p><p><span style="font-size: 22px"><span style="font-size: 10px"></span><span style="font-size: 12px"></span></span></p><p><span style="font-size: 22px"><span style="font-size: 12px">How to use this trick:</span></span></p><p><span style="font-size: 22px"><span style="font-size: 12px"></span><span style="font-size: 12px">DMs, you can use this as a trap set in place by a wizard, wizard like thing, or a bard. Those are the only classes that get the spell finger of death and symbol/glyph of warding (technically you could also have a divine soul sorcerer do this too). This trap can be anywhere from certain death (spell glyphs that do massive damage ie fireball and symbols of death) to mildly annoying (a couple explosive runes).</span></span></p><p><span style="font-size: 22px"><span style="font-size: 12px"></span><span style="font-size: 12px"></span></span></p><p><span style="font-size: 22px"><span style="font-size: 12px">Alternate Ways than Finger of Death:</span></span></p><p><span style="font-size: 22px"><span style="font-size: 12px"></span><span style="font-size: 10px">Finger of Death is quite powerful magic. You may wish to not expend a 7th level spell slot to place a trap on the front door of your castle while you’re away. In this case, you could have a trapdoor 10ft above interlopers’ heads, triggered to open when people get close enough, spilling death coppers everywhere.</span></span></p><p><span style="font-size: 22px"></span></p><p><span style="font-size: 22px"></span></p></blockquote><p></p>
[QUOTE="Skywatch, post: 7478203, member: 6963997"] [SIZE=6][SIZE=3][/SIZE] Yes. I said land mines. [SIZE=3] [/SIZE][SIZE=3]All you DMs and Lair Building Players, You can make land mines. (Of a sort) [/SIZE] [SIZE=3]Here’s How: [/SIZE][SIZE=3] Step 1 [/SIZE][SIZE=2]Murder a poor humanoid with the spell finger of death. [/SIZE][SIZE=3] Step 2 [/SIZE][SIZE=3]Shove a piece of gear on your new zombie. It could be a backpack full of copper pieces. (That one works particularly well) [/SIZE] [SIZE=3]Step 3 [/SIZE][SIZE=2]Cast glyph of warding and or symbol on all the gear that you can attach to the zombie. Do this while you are right within the space you want trapped (This is why a backpack of copper pieces works well) [/SIZE] [SIZE=3]Step 4 [/SIZE][SIZE=2]Wait for some unsuspecting marauder to come along and try to steal your stuff, only to have its face blown off. [/SIZE] [SIZE=3]Why this works: [/SIZE][SIZE=2]The spells glyph of warding and symbol can’t overlap on their target. The target is what the symbol is on. Both the spell symbol and the spell glyph of warding trigger when the thing the symbol is on is moved 10ft away from the place the spell was cast on it. Make sure the zombie is commanded to stand perfectly still until it sees an adventurer/would be thief come within 11ft+the glyph of warding spell reach/the symbol spell reach. [/SIZE][SIZE=3] How to use this trick: [/SIZE][SIZE=3]DMs, you can use this as a trap set in place by a wizard, wizard like thing, or a bard. Those are the only classes that get the spell finger of death and symbol/glyph of warding (technically you could also have a divine soul sorcerer do this too). This trap can be anywhere from certain death (spell glyphs that do massive damage ie fireball and symbols of death) to mildly annoying (a couple explosive runes). [/SIZE][SIZE=3] Alternate Ways than Finger of Death: [/SIZE][SIZE=2]Finger of Death is quite powerful magic. You may wish to not expend a 7th level spell slot to place a trap on the front door of your castle while you’re away. In this case, you could have a trapdoor 10ft above interlopers’ heads, triggered to open when people get close enough, spilling death coppers everywhere.[/SIZE] [/SIZE] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
How to Plant Land Mines in D&D 5e
Top