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How To Play A Paladin Correctly.
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<blockquote data-quote="Sir Trent" data-source="post: 1182049" data-attributes="member: 6434"><p><strong>Paladins are Lawful</strong></p><p></p><p>Since a paladin is lawful, he must adhere to the laws of his religion. If his religion demands that he kill the babies of certain evil creatures on sight, he must follow the teachings of his religion. Now his religion might be somewhat chaotic, but he himself must follow the laws of his religion even above those of the King or nation. </p><p>Whether a Paladin is bossy, holier than thou, or whatever is unimportant. What is important is that the Paladin follow the tenants of his religion as closely as is humanly (or whatever) possible. </p><p>If his religion requires him to be meek and fight only when necessary, so be it. If his religion requires him to carry his weapon in his hand at all times and punish every person who utters a curse word with a sharp-edged blessing to the skull, so be it. If his religion requires him to travel with parties made up of all evil players and try to lead them to the light by his example without ever attacking them, then so be it. It's up to the DM and the player to determine those things in advance and role-play to them. That's the only 'right' way to play a paladin.</p></blockquote><p></p>
[QUOTE="Sir Trent, post: 1182049, member: 6434"] [b]Paladins are Lawful[/b] Since a paladin is lawful, he must adhere to the laws of his religion. If his religion demands that he kill the babies of certain evil creatures on sight, he must follow the teachings of his religion. Now his religion might be somewhat chaotic, but he himself must follow the laws of his religion even above those of the King or nation. Whether a Paladin is bossy, holier than thou, or whatever is unimportant. What is important is that the Paladin follow the tenants of his religion as closely as is humanly (or whatever) possible. If his religion requires him to be meek and fight only when necessary, so be it. If his religion requires him to carry his weapon in his hand at all times and punish every person who utters a curse word with a sharp-edged blessing to the skull, so be it. If his religion requires him to travel with parties made up of all evil players and try to lead them to the light by his example without ever attacking them, then so be it. It's up to the DM and the player to determine those things in advance and role-play to them. That's the only 'right' way to play a paladin. [/QUOTE]
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