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How To Play A Paladin Correctly.
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<blockquote data-quote="kigmatzomat" data-source="post: 1182168" data-attributes="member: 9254"><p>My campaign includes "Knights of Solamnia" but the NPC paladin in the party is Mag'i (think a lawful, communist, somewhat xenophobic Ogre Mage). His definition of "good" is far more "big picture" than the rest of the party, while he doesn't even notice some actions as being evil because he still has trouble with this whole "personal property" concept. </p><p></p><p>He's *very* big on honor, one of the few things he has in common with the Knights. It is also one of the things the rest of the party doesn't comprehend and it occassionally depresses him. </p><p></p><p>He has "adopted" the PCs and is *very* protective of them, even Burne the evil rogue. Burne tends to get surrounded while trying to grab shiny things, which early on evoked an enthusiastic response. These days it has happened so many times the paladin's tag-line of "I'll save you Burne" is delivered with an Eeyore-like cadence of boredom and mild amusement.</p><p></p><p>If it weren't for his fast-healing abilities the Paladin'd be an alchoholic, given his fondness for drink. (Of course he also eats soap, so what can I say) </p><p></p><p>Of course, he has little little hesitation using his Charm ability in towns. It would be dishonorable to use it for negotiations but to keep the bartender from spitting in his drink is just peachy. The fact that he has a Charisma 19, a good diplomacy and never takes advantage of the charmed people (tipping incredibly well, actually) means he considers it an "ice breaker" more than anything else. A Knight would probably have a conniption fit if they found out.</p></blockquote><p></p>
[QUOTE="kigmatzomat, post: 1182168, member: 9254"] My campaign includes "Knights of Solamnia" but the NPC paladin in the party is Mag'i (think a lawful, communist, somewhat xenophobic Ogre Mage). His definition of "good" is far more "big picture" than the rest of the party, while he doesn't even notice some actions as being evil because he still has trouble with this whole "personal property" concept. He's *very* big on honor, one of the few things he has in common with the Knights. It is also one of the things the rest of the party doesn't comprehend and it occassionally depresses him. He has "adopted" the PCs and is *very* protective of them, even Burne the evil rogue. Burne tends to get surrounded while trying to grab shiny things, which early on evoked an enthusiastic response. These days it has happened so many times the paladin's tag-line of "I'll save you Burne" is delivered with an Eeyore-like cadence of boredom and mild amusement. If it weren't for his fast-healing abilities the Paladin'd be an alchoholic, given his fondness for drink. (Of course he also eats soap, so what can I say) Of course, he has little little hesitation using his Charm ability in towns. It would be dishonorable to use it for negotiations but to keep the bartender from spitting in his drink is just peachy. The fact that he has a Charisma 19, a good diplomacy and never takes advantage of the charmed people (tipping incredibly well, actually) means he considers it an "ice breaker" more than anything else. A Knight would probably have a conniption fit if they found out. [/QUOTE]
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