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How to punish a metagamer?
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<blockquote data-quote="SnowleopardVK" data-source="post: 5630569" data-attributes="member: 6677945"><p>As OberonViking said, it's about everyone having fun. Coup de grace on a fellow party member as they sleep is not fun for everyone.</p><p></p><p>If he's doing things that extreme I'd ramp up my punishments to make it very clear that I'm not going to allow it. Personally I'd change his alighnment to either Neutral Evil or Chaotic Evil as soon as he starts to go through with the plan to kill a teammate (especially because it's petty revenge against actions they only had to take in the first place because he was being stupidly selfish). Then as soon as he raises his sword to kill the wizard the camp gets attacked by something-anything-that is far too strong for them to deal with and will have a justifiable reason for only killing him. Perhaps a (much higher level than the party) paladin was in the woods that night and stumbled upon their camp. He detected evil before approaching the camp to make sure it was safe and learned that the fighter was evil but none of the others were. Upon seeing him preparing to kill a sleeping innocent the paladin rushes in to save the other party members and smites the fighter to death.</p><p></p><p>And now he can enjoy rolling up his new character.</p><p></p><p>The paladin is just one example. It could be any sort of monster, NPC, trap, magic, etc as long as it can be justified.</p><p></p><p></p><p></p><p>To this I'd like to point out that as the GM it's YOUR game. Enforce that you make the rules, and that metagaming goes against them, and that by coup de grace-ing the wizard in "revenge" he was using knowledge his character couldn't have and therefore metagaming, as in: "I don't care if you THINK you should be able to tell if you were charmed Mr. Fighter, because in fact you aren't the GM, you don't get to decide how the details of a spell cast upon you work, and in fact you could NOT tell".</p></blockquote><p></p>
[QUOTE="SnowleopardVK, post: 5630569, member: 6677945"] As OberonViking said, it's about everyone having fun. Coup de grace on a fellow party member as they sleep is not fun for everyone. If he's doing things that extreme I'd ramp up my punishments to make it very clear that I'm not going to allow it. Personally I'd change his alighnment to either Neutral Evil or Chaotic Evil as soon as he starts to go through with the plan to kill a teammate (especially because it's petty revenge against actions they only had to take in the first place because he was being stupidly selfish). Then as soon as he raises his sword to kill the wizard the camp gets attacked by something-anything-that is far too strong for them to deal with and will have a justifiable reason for only killing him. Perhaps a (much higher level than the party) paladin was in the woods that night and stumbled upon their camp. He detected evil before approaching the camp to make sure it was safe and learned that the fighter was evil but none of the others were. Upon seeing him preparing to kill a sleeping innocent the paladin rushes in to save the other party members and smites the fighter to death. And now he can enjoy rolling up his new character. The paladin is just one example. It could be any sort of monster, NPC, trap, magic, etc as long as it can be justified. To this I'd like to point out that as the GM it's YOUR game. Enforce that you make the rules, and that metagaming goes against them, and that by coup de grace-ing the wizard in "revenge" he was using knowledge his character couldn't have and therefore metagaming, as in: "I don't care if you THINK you should be able to tell if you were charmed Mr. Fighter, because in fact you aren't the GM, you don't get to decide how the details of a spell cast upon you work, and in fact you could NOT tell". [/QUOTE]
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