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How to quickly end RtoTEE
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<blockquote data-quote="DarkMaster" data-source="post: 1722449" data-attributes="member: 16362"><p>I decided to insert the TEE in my campaing. I created my own background story to lead them to the temple. Basically very similar to what is in the module. The center of the crater is Bane prison. The story occurs on a sister planet of Faerun (In the same solar system). Bane follower recently started to reappear and they are trying to free Bane. After many investigation and secret temple raid, they finally figure out the plot and decide to attack the crater mine to prevent them for freeing Bane. </p><p></p><p>Now they have been in this mine for 5 session and we are all bored to death, by hack, slash and loot. My player needs to use their brain a bit more.</p><p></p><p>I don't care wether or not Bane is freed. If the evil priest are successfull Bane will just rise back but it's not like it will be the end of the world. I was thinking of having a major earthquake destroy the whole place forcing the hero to leave the dungeon and heads towards other things, or have the futur cohort of the fighter (that they would meet in the dungeon) warn them that Bane is already free and that he decimated his whole group. Or spoon feed them the way to access directly the outer ring and make it a simple castle where all the cultist would be, they kill them and they head back home. </p><p></p><p>To make it simple, I would like to know how you would handle such a situation as a DM. Thanks in advance for your suggestion.</p></blockquote><p></p>
[QUOTE="DarkMaster, post: 1722449, member: 16362"] I decided to insert the TEE in my campaing. I created my own background story to lead them to the temple. Basically very similar to what is in the module. The center of the crater is Bane prison. The story occurs on a sister planet of Faerun (In the same solar system). Bane follower recently started to reappear and they are trying to free Bane. After many investigation and secret temple raid, they finally figure out the plot and decide to attack the crater mine to prevent them for freeing Bane. Now they have been in this mine for 5 session and we are all bored to death, by hack, slash and loot. My player needs to use their brain a bit more. I don't care wether or not Bane is freed. If the evil priest are successfull Bane will just rise back but it's not like it will be the end of the world. I was thinking of having a major earthquake destroy the whole place forcing the hero to leave the dungeon and heads towards other things, or have the futur cohort of the fighter (that they would meet in the dungeon) warn them that Bane is already free and that he decimated his whole group. Or spoon feed them the way to access directly the outer ring and make it a simple castle where all the cultist would be, they kill them and they head back home. To make it simple, I would like to know how you would handle such a situation as a DM. Thanks in advance for your suggestion. [/QUOTE]
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