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<blockquote data-quote="Benjamin Olson" data-source="post: 8946053" data-attributes="member: 6988941"><p>I don't think it needs rebooting, <em>per se</em>. I think the people writing official materials just need to realize that most players don't care about their established NPCs and their histories, and that they should stop trying to make factions happen. The impossible amount of lore is great as stuff to pick and choose from, or to be able to fill in things a player asks about with a google search of the realms wiki. My issue is that published campaigns are overly enamored with it. As I've ranted about before the instigating event of <em>Out of the Abyss</em> is Drow Archmage Gromph Baenre letting loose Demon Princes, but he doesn't exist in the actual adventure, and some other random Drow Archmage does. Gromph is just in the narrative to reference Drizzt books or something, but the players never get to meet the guy who caused all their trouble because we don't want them to kill off a precious established NPC. The published campaigns tend to have convoluted enough plots and too many moving pieces even without needlessly shoehorning in big name npcs whom the writers then have to be careful how they use.</p><p></p><p>If I were rebooting I would be all in favor of a "soft reboot" in the sense of creating new official lore that in no way is beholden to or requires understanding of old official lore, but doesn't necessarily contradict it. I say just jump the setting 500 years in the future. Legacy lore elements can still be discovered in ancient crypts and the like, but a new, simpler setting can be constructed.</p></blockquote><p></p>
[QUOTE="Benjamin Olson, post: 8946053, member: 6988941"] I don't think it needs rebooting, [I]per se[/I]. I think the people writing official materials just need to realize that most players don't care about their established NPCs and their histories, and that they should stop trying to make factions happen. The impossible amount of lore is great as stuff to pick and choose from, or to be able to fill in things a player asks about with a google search of the realms wiki. My issue is that published campaigns are overly enamored with it. As I've ranted about before the instigating event of [I]Out of the Abyss[/I] is Drow Archmage Gromph Baenre letting loose Demon Princes, but he doesn't exist in the actual adventure, and some other random Drow Archmage does. Gromph is just in the narrative to reference Drizzt books or something, but the players never get to meet the guy who caused all their trouble because we don't want them to kill off a precious established NPC. The published campaigns tend to have convoluted enough plots and too many moving pieces even without needlessly shoehorning in big name npcs whom the writers then have to be careful how they use. If I were rebooting I would be all in favor of a "soft reboot" in the sense of creating new official lore that in no way is beholden to or requires understanding of old official lore, but doesn't necessarily contradict it. I say just jump the setting 500 years in the future. Legacy lore elements can still be discovered in ancient crypts and the like, but a new, simpler setting can be constructed. [/QUOTE]
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