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How to tell when you have an ungrateful crybaby as a PC!
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<blockquote data-quote="Holy Bovine" data-source="post: 108113" data-attributes="member: 203"><p>I'm sorry UD but its driving me nuts what does this really say? 'wabted rif ofs'? WTH??! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /></p><p></p><p>I have had three seperate occasions where player conflict has either ended or nearly ended the game.</p><p></p><p>First was in a Warhammer RPG campaign. Went on for 2 years and was nearing its (exciting) conclusion when I was informed by two of my players that the 4 others wouldn't be able to play together anymore <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite3" alt=":(" title="Frown :(" loading="lazy" data-shortname=":(" /> . They said that it was nothing to do with me and they (the 4 players were 2 couples) had some difficulties with each other. No one was messing around but one of the women was saying things about the other woman to her ex. That killed that campaign (still have the notes and charcters too - man that final battle was going to be great <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite4" alt=":mad:" title="Mad :mad:" loading="lazy" data-shortname=":mad:" /> )</p><p></p><p>Second (and third) were in my current D&D campaign. A couple (same 'problem' couple as in the first example BTW you'd think I'd learned my lesson about these two <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /> ) suddenly starts sending 'hate' email to my fiancee's sister-in-law. Bad feelings abound and I dissolve the group - only to reform it 2 weeks later minus the trouble makers. I have no idea where these bad feelings came from but when you are calling someone a loser and they need to 'get a life' that enough for me. </p><p></p><p>The other instance in this group was a friend of my fiancee's brother who went nuts one night and nearly came to blows with another player (who I have known for years and is probably the most inoffensive/tactful guy i know) over division of some magic items. I handled this poorly and let one of my other players try to handle and be a peacekeeper between them. By the end of the session I was very upset and spent a couple fo days trying to figure out how to handle this. Turns out the guy who went nuts was having some problems with his GF and just took it out on the other player. He was embarrassed and asked if it would be OK if he could drop out. Solved my problem (though not in the best way I thought at the time) and my campaign has been trucking along great ever since.</p><p></p><p>SO I guess I handle problem players by letting someone else handle it <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Holy Bovine, post: 108113, member: 203"] I'm sorry UD but its driving me nuts what does this really say? 'wabted rif ofs'? WTH??! :D I have had three seperate occasions where player conflict has either ended or nearly ended the game. First was in a Warhammer RPG campaign. Went on for 2 years and was nearing its (exciting) conclusion when I was informed by two of my players that the 4 others wouldn't be able to play together anymore :( . They said that it was nothing to do with me and they (the 4 players were 2 couples) had some difficulties with each other. No one was messing around but one of the women was saying things about the other woman to her ex. That killed that campaign (still have the notes and charcters too - man that final battle was going to be great :mad: ) Second (and third) were in my current D&D campaign. A couple (same 'problem' couple as in the first example BTW you'd think I'd learned my lesson about these two ;) ) suddenly starts sending 'hate' email to my fiancee's sister-in-law. Bad feelings abound and I dissolve the group - only to reform it 2 weeks later minus the trouble makers. I have no idea where these bad feelings came from but when you are calling someone a loser and they need to 'get a life' that enough for me. The other instance in this group was a friend of my fiancee's brother who went nuts one night and nearly came to blows with another player (who I have known for years and is probably the most inoffensive/tactful guy i know) over division of some magic items. I handled this poorly and let one of my other players try to handle and be a peacekeeper between them. By the end of the session I was very upset and spent a couple fo days trying to figure out how to handle this. Turns out the guy who went nuts was having some problems with his GF and just took it out on the other player. He was embarrassed and asked if it would be OK if he could drop out. Solved my problem (though not in the best way I thought at the time) and my campaign has been trucking along great ever since. SO I guess I handle problem players by letting someone else handle it :D [/QUOTE]
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