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How useful is the Dodge action?
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<blockquote data-quote="Dessert Nomad" data-source="post: 7523349" data-attributes="member: 6976536"><p>I think it's also better when the players and DM are cooperating to have a fun game instead of being adversarial in the meta game. If players are trying to set up a detailed set of rules for what the DM is allowed to do with monsters, and then get frustrated and say 'that's meta gaming, you're awful' if the DM doesn't follow the set of rules that the DM didn't agree to or even know about, it's going to make the game unpleasant all around. DMs should have broad discretion on how game effects interact with the world when they're running, but some arguments here seem to claim that there are effects that have a specific right answer that the DM is not allowed to use their own judgement on, like 'can enemies tell that you're using the dodge action instead of attacking'. I don't think this leads to a better game for anyone, and it's also a very passive-aggressive play style.</p><p></p><p>Also you have to give other people at the table the benefit of the doubt - two of the situations here where the DM decided to have enemies target someone else could actually be motivated by the DM saying 'oh, it looks like Player really doesn't want to get hit, I'll go ahead and give that to him instead of having the enemies try to break past his defense' and not 'haha, Player has taken a defensive action, now I will negate his choice by having the enemies attack someone else'. I don't think it's bad for a DM to occasionally let what a player is trying work even if they think it's not quite RAW, either because it is more interesting or they think the player is getting annoyed, and they're not always going to be 100% on 'what the player wants'. In general if you come in looking to get pissed off, it's pretty easy to find something to take offense at.</p></blockquote><p></p>
[QUOTE="Dessert Nomad, post: 7523349, member: 6976536"] I think it's also better when the players and DM are cooperating to have a fun game instead of being adversarial in the meta game. If players are trying to set up a detailed set of rules for what the DM is allowed to do with monsters, and then get frustrated and say 'that's meta gaming, you're awful' if the DM doesn't follow the set of rules that the DM didn't agree to or even know about, it's going to make the game unpleasant all around. DMs should have broad discretion on how game effects interact with the world when they're running, but some arguments here seem to claim that there are effects that have a specific right answer that the DM is not allowed to use their own judgement on, like 'can enemies tell that you're using the dodge action instead of attacking'. I don't think this leads to a better game for anyone, and it's also a very passive-aggressive play style. Also you have to give other people at the table the benefit of the doubt - two of the situations here where the DM decided to have enemies target someone else could actually be motivated by the DM saying 'oh, it looks like Player really doesn't want to get hit, I'll go ahead and give that to him instead of having the enemies try to break past his defense' and not 'haha, Player has taken a defensive action, now I will negate his choice by having the enemies attack someone else'. I don't think it's bad for a DM to occasionally let what a player is trying work even if they think it's not quite RAW, either because it is more interesting or they think the player is getting annoyed, and they're not always going to be 100% on 'what the player wants'. In general if you come in looking to get pissed off, it's pretty easy to find something to take offense at. [/QUOTE]
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How useful is the Dodge action?
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