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<blockquote data-quote="Bitbrain" data-source="post: 7813607" data-attributes="member: 6863864"><p>My last session went really well.</p><p></p><p>The PCs returned from the distant past (long story), cross referenced what they knew, cast legend lore and concluded that the BBEG was indeed the Big Bad.</p><p></p><p>They didn’t get the chance to do anything about it, because the local tyrant who they had ROYALLY pissed off two sessions ago (by freeing a bunch of slaves from his iron mine) found them, and dispatched his Challenge 13 Lava Drake “attack dog” to capture them.</p><p></p><p>The most intense combat I’ve yet run as a DM ensued in the basement of the PC’s fortress, ending with the Drake down to 34 hit points (from 234) and the PCs (3 10th-level, 1 7th-level, and a new player who started at 4th-level) all unconscious.</p><p></p><p>The players gave me a run for my money. It was an AWESOME fight.</p><p>The Druid was summoning animals like crazy, the three martial characters were going toe-to-toe with the drake, the bard was on a magic carpet, and the drake itself was turning the floor and walls to lava by his mere presence.</p><p>It also had a breath weapon that dealt fire and lightning damage.</p><p></p><p>The PCs awoke to find themselves imprisoned in the arena. They were introduced to the crowd as enemies of the state, and had their first gladiator match.</p><p></p><p>The Elf Druid cast sleet storm over everyone, the Mul Bard used <em>Destructive Wave </em>to great effect, and the Eldritch Knight, Halfling Champion, and Hunter Ranger dispatched the survivors.</p><p></p><p>All of their equipment is still in their possession, but until their allies manage to rescue them, the PCs are forced to wear these magic collars that prevent them from escaping, attacking the tyrant, or refusing to participate in the match.</p></blockquote><p></p>
[QUOTE="Bitbrain, post: 7813607, member: 6863864"] My last session went really well. The PCs returned from the distant past (long story), cross referenced what they knew, cast legend lore and concluded that the BBEG was indeed the Big Bad. They didn’t get the chance to do anything about it, because the local tyrant who they had ROYALLY pissed off two sessions ago (by freeing a bunch of slaves from his iron mine) found them, and dispatched his Challenge 13 Lava Drake “attack dog” to capture them. The most intense combat I’ve yet run as a DM ensued in the basement of the PC’s fortress, ending with the Drake down to 34 hit points (from 234) and the PCs (3 10th-level, 1 7th-level, and a new player who started at 4th-level) all unconscious. The players gave me a run for my money. It was an AWESOME fight. The Druid was summoning animals like crazy, the three martial characters were going toe-to-toe with the drake, the bard was on a magic carpet, and the drake itself was turning the floor and walls to lava by his mere presence. It also had a breath weapon that dealt fire and lightning damage. The PCs awoke to find themselves imprisoned in the arena. They were introduced to the crowd as enemies of the state, and had their first gladiator match. The Elf Druid cast sleet storm over everyone, the Mul Bard used [I]Destructive Wave [/I]to great effect, and the Eldritch Knight, Halfling Champion, and Hunter Ranger dispatched the survivors. All of their equipment is still in their possession, but until their allies manage to rescue them, the PCs are forced to wear these magic collars that prevent them from escaping, attacking the tyrant, or refusing to participate in the match. [/QUOTE]
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