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<blockquote data-quote="jayoungr" data-source="post: 7813793" data-attributes="member: 6702445"><p>Awful. It was supposed to be the culmination of a six-month campaign (AL season 4 with medium-to-heavy reworking for a home table). The BBEG won, thanks mostly to a too-powerful charm ability that I should have spotted when reading the statblock, but somehow didn't. So the two heaviest hitters were charmed very early in the fight and the remaining three limped along for about 10 more rounds, doing very little damage and taking turns going down and reviving each other, until the boss finished her goal and left them there.</p><p></p><p>Have been kicking myself ever since for not realizing that a 24-hour charm without a saving throw every round was something I should have changed or at least planned for. I don't think the players minded losing, but it was unfun, and that's totally my fault. Let all who read this heed my example and watch for pitfalls like this in your games.</p><p></p><p>We're supposed to have a meeting on Saturday to discuss future plans for the game, so I'm planning to offer the group a couple of options to recover from this disaster. I can't leave it here.</p></blockquote><p></p>
[QUOTE="jayoungr, post: 7813793, member: 6702445"] Awful. It was supposed to be the culmination of a six-month campaign (AL season 4 with medium-to-heavy reworking for a home table). The BBEG won, thanks mostly to a too-powerful charm ability that I should have spotted when reading the statblock, but somehow didn't. So the two heaviest hitters were charmed very early in the fight and the remaining three limped along for about 10 more rounds, doing very little damage and taking turns going down and reviving each other, until the boss finished her goal and left them there. Have been kicking myself ever since for not realizing that a 24-hour charm without a saving throw every round was something I should have changed or at least planned for. I don't think the players minded losing, but it was unfun, and that's totally my fault. Let all who read this heed my example and watch for pitfalls like this in your games. We're supposed to have a meeting on Saturday to discuss future plans for the game, so I'm planning to offer the group a couple of options to recover from this disaster. I can't leave it here. [/QUOTE]
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