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<blockquote data-quote="Blue" data-source="post: 7814057" data-attributes="member: 20564"><p>The last session I attended was a Session 0 for a Cyberpunk-ish Nigh-Apocolyptic Supers game. It's intended to be tactically heavy, using <s>Champions</s> Hero System 6E which no one has played though we have some Champions vets around. (I was running Champions in '83, but haven't played in well over a decade. Most of my experience was as a player usign the Big Blue Book.)</p><p></p><p>It's odd - the DM normally likes very narrative games as a player, and the highly tactical game came from them as a surprise. I hope this isn't just a short term "scratching an itch".</p><p></p><p>The world borrows from Altered Carbon and some other late-cyberpunky settings. If you recognize any others, <em>please don't spoil it for me</em>. Put it in a spoiler tag. People basically screwed the Earth up big time, is on an irrevocable (?) course for disaster. Basically (and we have little information about exactly how - I expect it to be a plot point) an AI stepped in and united the nations. During that time the technology advanced so that what made a person them could be recorded and transmitted to different bodies. Allowing resurrection, and "resleeving" (a la Altered Carbon) yourself into different bodies. Mankind basically created colony ships that will take a century to get anywhere, filled with our best and brightest in cryosleep, who would set up receivers at the far side for the rest of humanity living on doomed Earth to join them.</p><p></p><p>Also as part of this, supers emerged at some point in the past, before the AI, but they were ill equipped to fix the real problems (racism, greed, climate change, etc.) and basically went underground. </p><p></p><p>At a point after the colony ships were launched, the AI went dark. It was mother to everyone and all of the distribution systems and everything started to break down. It also controlled our ability to speak to the colony ships. </p><p></p><p>In the 20 years since that happened a lot of things like have/have-not divide, warlords, heck just widespread violence, have come to the forefront after being mostly suppressed during the AI-lead century.</p><p></p><p>So heroes are beginning to emerge again, and we're among them. The best and brightest have left, the stabilizing societal influences have broken down a generation before, the best of humanity, along with untold amounts of resources, have been poured into the colony ships that we can no longer talk to, and the Earth is already dying.</p></blockquote><p></p>
[QUOTE="Blue, post: 7814057, member: 20564"] The last session I attended was a Session 0 for a Cyberpunk-ish Nigh-Apocolyptic Supers game. It's intended to be tactically heavy, using [S]Champions[/S] Hero System 6E which no one has played though we have some Champions vets around. (I was running Champions in '83, but haven't played in well over a decade. Most of my experience was as a player usign the Big Blue Book.) It's odd - the DM normally likes very narrative games as a player, and the highly tactical game came from them as a surprise. I hope this isn't just a short term "scratching an itch". The world borrows from Altered Carbon and some other late-cyberpunky settings. If you recognize any others, [I]please don't spoil it for me[/I]. Put it in a spoiler tag. People basically screwed the Earth up big time, is on an irrevocable (?) course for disaster. Basically (and we have little information about exactly how - I expect it to be a plot point) an AI stepped in and united the nations. During that time the technology advanced so that what made a person them could be recorded and transmitted to different bodies. Allowing resurrection, and "resleeving" (a la Altered Carbon) yourself into different bodies. Mankind basically created colony ships that will take a century to get anywhere, filled with our best and brightest in cryosleep, who would set up receivers at the far side for the rest of humanity living on doomed Earth to join them. Also as part of this, supers emerged at some point in the past, before the AI, but they were ill equipped to fix the real problems (racism, greed, climate change, etc.) and basically went underground. At a point after the colony ships were launched, the AI went dark. It was mother to everyone and all of the distribution systems and everything started to break down. It also controlled our ability to speak to the colony ships. In the 20 years since that happened a lot of things like have/have-not divide, warlords, heck just widespread violence, have come to the forefront after being mostly suppressed during the AI-lead century. So heroes are beginning to emerge again, and we're among them. The best and brightest have left, the stabilizing societal influences have broken down a generation before, the best of humanity, along with untold amounts of resources, have been poured into the colony ships that we can no longer talk to, and the Earth is already dying. [/QUOTE]
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