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<blockquote data-quote="Richards" data-source="post: 9215190" data-attributes="member: 508"><p>In today's "Dreams of Erthe" campaign, the PCs:</p><ul> <li data-xf-list-type="ul">Stopped at a small island called "Halfway Island" by the halfling crew on the ship they're traveling on, given its location about halfway between the continents of Armaturia and Talona</li> <li data-xf-list-type="ul">Found "HELP" laid out in stones on the beach, despite there not being any humanoids living on the island, leading the PCs to believe there was a shipwreck survivor(s) somewhere on the island</li> <li data-xf-list-type="ul">Spread out to search for the survivor(s) while some of the halflings gathered fruits and others went boar hunting</li> <li data-xf-list-type="ul">Found the corpse of a monkey whose body had been pulled apart; it didn't look like anything had eaten any of it except maybe rats after it was already dead</li> <li data-xf-list-type="ul">Had the elf sorcerer's pseudodragon familiar go find the halfling rangers on the boar hunt and lead them to where he had spotted a small group of six boars from the air (effectively taking the pseudodragon out of the rest of the adventure, as I "hand-waved" the boar hunt once none of the PCs opted to join in)</li> <li data-xf-list-type="ul">Had the half-orc cleric/paladin investigate an occasional flash of light from the top of Bald Mountain, the lone mountain on the island which rose above the surrounding jungle canopy; he did so by riding his air element horse to the top of the mountain and discovered it was a hand mirror dangling by a length of ripped fabric from a chunk of rock overlooking a cave entrance</li> <li data-xf-list-type="ul">Had the half-orc transport the other PCs up to the cave inside an extradimensional lamp</li> <li data-xf-list-type="ul">Split up at the cave entrance, with some going north and others going east</li> <li data-xf-list-type="ul">Had the bard/rogue activate his <em>dire tiger figurine of wondrous power</em></li> <li data-xf-list-type="ul">Found a large cavern filled with bats roosting on the ceiling and rats scrambling around on the floor down the passage to the east, while the north passage led to a bedraggled-looking man resting on a few planks of wood in the back of a narrow cavern that also led to the bat/rat cavern</li> <li data-xf-list-type="ul">Sealed off the opening between the two back caverns with a <em>wall of stone</em> spell cast by the dwarf cleric</li> <li data-xf-list-type="ul">Fought off the four bat swarms and four rat swarms (the dire tiger dealing out a lot of damage on that front, although some ranged spells helped against the swarms attacking 3 of the PCs)</li> <li data-xf-list-type="ul">Had the dwarf cleric cast a <em>heal</em> spell on the castaway, which woke him up, at which time he unsuccessfully tried <em>dominating </em>her</li> <li data-xf-list-type="ul">Ended up fighting the castaway, but it was a short fight once the elf sorcerer sealed him off in a small section of the back cave with a <em>wall of force</em> spell</li> <li data-xf-list-type="ul">Cast a <em>flame strike</em> spell into the castaway's area after he turned invisible, then he cast an <em>obscuring mist</em> spell when the elf sorcerer used his <em>scout's headband</em> to <em>see invisibility</em></li> <li data-xf-list-type="ul">Had the elf drop the <em>wall of force</em> spell and cast a <em>fireball</em> spell at the back wall, which burned off the <em>obscuring mist</em> but left a smaller cloud of vapors hovering over the boards the castaway had been laying upon when first discovered</li> <li data-xf-list-type="ul">On a whim, carried the boards away only to have the mist follow</li> <li data-xf-list-type="ul">Brought the boards out of the cave and into the sunlight, to have the mist follow and be dissipated by the sunlight</li> </ul><p>The castaway was a vampire cleric of the God of Night in this campaign, who have been traveling by sea in a crate/coffin when the ship he was on was sunk by sahuagin. The currents took the crate to Halfway Island, where it crashed against the rocks and was broken open, releasing the vampire (fortunately during the night). This left the vampire, who couldn't travel over running water, stranded on an island inhabited only by animals; he'd been subsisting on the blood of monkeys and looked like crap as a result, with sallow skin, his hair falling out, and an overall appearance more like that of a zombie than a vampire. I deliberately set up my initial description of him to make it seem as if he might be in a dream coma (an ongoing feature of the first half of this campaign, but which had apparently been resolved), to draw attention away from the fact that he was a vampire sleeping during the day on the remains of his coffin. He wore a <em>ring of positive protection</em> which prevented the <em>heal</em> spell from doing him any harm, although had either of the two clerics tried turning him he'd have been susceptible (but as a 14-HD undead despite only having 10 HD, due to his unholy symbol of the God of Night).</p><p></p><p>I had the players guessing, that's for sure, but it ended up being a short session since the whole boar hunt part was sidelined. But everyone leveled up to 14th afterwards, so we got that taken care of.</p><p></p><p>Johnathan</p></blockquote><p></p>
[QUOTE="Richards, post: 9215190, member: 508"] In today's "Dreams of Erthe" campaign, the PCs: [LIST] [*]Stopped at a small island called "Halfway Island" by the halfling crew on the ship they're traveling on, given its location about halfway between the continents of Armaturia and Talona [*]Found "HELP" laid out in stones on the beach, despite there not being any humanoids living on the island, leading the PCs to believe there was a shipwreck survivor(s) somewhere on the island [*]Spread out to search for the survivor(s) while some of the halflings gathered fruits and others went boar hunting [*]Found the corpse of a monkey whose body had been pulled apart; it didn't look like anything had eaten any of it except maybe rats after it was already dead [*]Had the elf sorcerer's pseudodragon familiar go find the halfling rangers on the boar hunt and lead them to where he had spotted a small group of six boars from the air (effectively taking the pseudodragon out of the rest of the adventure, as I "hand-waved" the boar hunt once none of the PCs opted to join in) [*]Had the half-orc cleric/paladin investigate an occasional flash of light from the top of Bald Mountain, the lone mountain on the island which rose above the surrounding jungle canopy; he did so by riding his air element horse to the top of the mountain and discovered it was a hand mirror dangling by a length of ripped fabric from a chunk of rock overlooking a cave entrance [*]Had the half-orc transport the other PCs up to the cave inside an extradimensional lamp [*]Split up at the cave entrance, with some going north and others going east [*]Had the bard/rogue activate his [I]dire tiger figurine of wondrous power[/I] [*]Found a large cavern filled with bats roosting on the ceiling and rats scrambling around on the floor down the passage to the east, while the north passage led to a bedraggled-looking man resting on a few planks of wood in the back of a narrow cavern that also led to the bat/rat cavern [*]Sealed off the opening between the two back caverns with a [I]wall of stone[/I] spell cast by the dwarf cleric [*]Fought off the four bat swarms and four rat swarms (the dire tiger dealing out a lot of damage on that front, although some ranged spells helped against the swarms attacking 3 of the PCs) [*]Had the dwarf cleric cast a [I]heal[/I] spell on the castaway, which woke him up, at which time he unsuccessfully tried [I]dominating [/I]her [*]Ended up fighting the castaway, but it was a short fight once the elf sorcerer sealed him off in a small section of the back cave with a [I]wall of force[/I] spell [*]Cast a [I]flame strike[/I] spell into the castaway's area after he turned invisible, then he cast an [I]obscuring mist[/I] spell when the elf sorcerer used his [I]scout's headband[/I] to [I]see invisibility[/I] [*]Had the elf drop the [I]wall of force[/I] spell and cast a [I]fireball[/I] spell at the back wall, which burned off the [I]obscuring mist[/I] but left a smaller cloud of vapors hovering over the boards the castaway had been laying upon when first discovered [*]On a whim, carried the boards away only to have the mist follow [*]Brought the boards out of the cave and into the sunlight, to have the mist follow and be dissipated by the sunlight [/LIST] The castaway was a vampire cleric of the God of Night in this campaign, who have been traveling by sea in a crate/coffin when the ship he was on was sunk by sahuagin. The currents took the crate to Halfway Island, where it crashed against the rocks and was broken open, releasing the vampire (fortunately during the night). This left the vampire, who couldn't travel over running water, stranded on an island inhabited only by animals; he'd been subsisting on the blood of monkeys and looked like crap as a result, with sallow skin, his hair falling out, and an overall appearance more like that of a zombie than a vampire. I deliberately set up my initial description of him to make it seem as if he might be in a dream coma (an ongoing feature of the first half of this campaign, but which had apparently been resolved), to draw attention away from the fact that he was a vampire sleeping during the day on the remains of his coffin. He wore a [I]ring of positive protection[/I] which prevented the [I]heal[/I] spell from doing him any harm, although had either of the two clerics tried turning him he'd have been susceptible (but as a 14-HD undead despite only having 10 HD, due to his unholy symbol of the God of Night). I had the players guessing, that's for sure, but it ended up being a short session since the whole boar hunt part was sidelined. But everyone leveled up to 14th afterwards, so we got that taken care of. Johnathan [/QUOTE]
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