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<blockquote data-quote="Richards" data-source="post: 9333091" data-attributes="member: 508"><p>In tonight's "Ghourmand Vale" game session, the PCs:</p><ul> <li data-xf-list-type="ul">Headed to an abandoned shrine up a mountain slope, finding the entire place shrouded in heavy fog</li> <li data-xf-list-type="ul">Approached the shrine as follows:<ul> <li data-xf-list-type="ul">The elf druid wildshaped into a dire bat, which was ridden by the human sorcerer (on top) and the halfling rogue (on the bottom, by using her <em>spider climb</em> ability to stick to the druid/bat's chest while upside-down</li> <li data-xf-list-type="ul">The half-elf paladin rode his celestial pegasus, which followed closely behind the dire bat, following her flight path</li> <li data-xf-list-type="ul">The elf archer rode behind the paladin</li> <li data-xf-list-type="ul">Using her blindsense ability, the druid flew up while 15 feet away from the cliffside, then 10 feet above the surface of the ground upon hitting the plateau upon which the shrine was located</li> </ul></li> <li data-xf-list-type="ul">Since everyone could only see 20 feet away, we had to "stumble" across the foes as we moved; first up were two ogre barbarians which we mostly ignored at first</li> <li data-xf-list-type="ul">Once she saw an annis hag, the druid alerted everyone else of its location over the <em>Rary's telepathic bond</em> spell we had up and running, and then she cast an <em>insect plague</em> spell around the annis, which (accidentally) also encompassed the greenhag standing beside her (which the druid hadn't gotten close enough to detect yet)</li> <li data-xf-list-type="ul">Eventually determined we were up against a fire giant, a night hag, and a cauchemar (Huge nightmare) as well</li> <li data-xf-list-type="ul">Took out the ogres with physical attacks (mostly the paladin charging on the celestial pegasus and the halfling making sneak attacks)</li> <li data-xf-list-type="ul">Dealt significant damage to the fire giant, annis, and greenhag with a couple of <em>cone of cold</em> spells, and then the druid caught everyone but the night hag in a <em>wall of thorns</em> spell</li> <li data-xf-list-type="ul">The cauchemar went ethereal to escape the thorns, but the others were all trapped; the annis even knocked herself unconscious trying to escape the thorns after we'd brought her down to single-digit hit points</li> <li data-xf-list-type="ul">The paladin and celestial pegasus slew the cauchemar when it returned to the Material Plane</li> <li data-xf-list-type="ul">The night hag was the last foe standing (as we'd guessed would be the case), but even she couldn't stand up against getting an arrow into the eye (our elf archer had pulled the same trick on the cauchemar earlier, as well as the fire giant)</li> </ul><p>As it had turned out, one of the hags (the greenhag, I think) had spent the entire time completely invisible, but we'd never even noticed (the druid's blindsense as a dire bat picked her up just as easily as the visible foes); she was taken down by area of effect spells as collateral damage. And since we'd been buffed up with a <em>mass bear's endurance</em> spell before entering combat, none of us but the pegasus took any real hit point damage. It turns out the <em>control weather</em> spell the covey had used to protect their shrine hideout (they knew we were coming, having scried upon us slaying their minions last adventure session through their "hag's eye") had worked as much against them as it had against us, as they had no real way to see us any better than we could see them. The whole fight was out in the open, with nobody able to see more than 20 feet away (and us passing on info to the other heroes over the <em>Rary's telepathic bond</em> spell whenever anybody saw a new enemy, or the paladin detected a new source of evil up to 60 feet away).</p><p></p><p>Johnathan</p></blockquote><p></p>
[QUOTE="Richards, post: 9333091, member: 508"] In tonight's "Ghourmand Vale" game session, the PCs: [LIST] [*]Headed to an abandoned shrine up a mountain slope, finding the entire place shrouded in heavy fog [*]Approached the shrine as follows: [LIST] [*]The elf druid wildshaped into a dire bat, which was ridden by the human sorcerer (on top) and the halfling rogue (on the bottom, by using her [i]spider climb[/i] ability to stick to the druid/bat's chest while upside-down [*]The half-elf paladin rode his celestial pegasus, which followed closely behind the dire bat, following her flight path [*]The elf archer rode behind the paladin [*]Using her blindsense ability, the druid flew up while 15 feet away from the cliffside, then 10 feet above the surface of the ground upon hitting the plateau upon which the shrine was located [/LIST] [*]Since everyone could only see 20 feet away, we had to "stumble" across the foes as we moved; first up were two ogre barbarians which we mostly ignored at first [*]Once she saw an annis hag, the druid alerted everyone else of its location over the [i]Rary's telepathic bond[/i] spell we had up and running, and then she cast an [i]insect plague[/i] spell around the annis, which (accidentally) also encompassed the greenhag standing beside her (which the druid hadn't gotten close enough to detect yet) [*]Eventually determined we were up against a fire giant, a night hag, and a cauchemar (Huge nightmare) as well [*]Took out the ogres with physical attacks (mostly the paladin charging on the celestial pegasus and the halfling making sneak attacks) [*]Dealt significant damage to the fire giant, annis, and greenhag with a couple of [i]cone of cold[/i] spells, and then the druid caught everyone but the night hag in a [i]wall of thorns[/i] spell [*]The cauchemar went ethereal to escape the thorns, but the others were all trapped; the annis even knocked herself unconscious trying to escape the thorns after we'd brought her down to single-digit hit points [*]The paladin and celestial pegasus slew the cauchemar when it returned to the Material Plane [*]The night hag was the last foe standing (as we'd guessed would be the case), but even she couldn't stand up against getting an arrow into the eye (our elf archer had pulled the same trick on the cauchemar earlier, as well as the fire giant) [/LIST] As it had turned out, one of the hags (the greenhag, I think) had spent the entire time completely invisible, but we'd never even noticed (the druid's blindsense as a dire bat picked her up just as easily as the visible foes); she was taken down by area of effect spells as collateral damage. And since we'd been buffed up with a [i]mass bear's endurance[/i] spell before entering combat, none of us but the pegasus took any real hit point damage. It turns out the [i]control weather[/i] spell the covey had used to protect their shrine hideout (they knew we were coming, having scried upon us slaying their minions last adventure session through their "hag's eye") had worked as much against them as it had against us, as they had no real way to see us any better than we could see them. The whole fight was out in the open, with nobody able to see more than 20 feet away (and us passing on info to the other heroes over the [i]Rary's telepathic bond[/i] spell whenever anybody saw a new enemy, or the paladin detected a new source of evil up to 60 feet away). Johnathan [/QUOTE]
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