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How will DnD / RPGs adapt to future technologies?
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<blockquote data-quote="doctorbadwolf" data-source="post: 7298786" data-attributes="member: 6704184"><p>I think those are great points. </p><p></p><p>AR and VR will eventually become cheap and ubuiqitous, and I definately can see groups getting together virutally, and/or using AR to create virtual tabletops right in front of them within the next 20 years. I think it will take longer than that for it to be easy for a DM to make lifesized VR enviroments for them to explore in a way that is recognizably a game of dnd (ie, players can go off the rails at a moments notice, etc) simply because of all the resources that would have to be available to the DM, with algorithms in place to help the DM quickly improvise for new developments, etc. </p><p></p><p>But being able to program a really detailed AR tabletop to play on is, I think, only out of reach in terms of price and development of existing tech.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 7298786, member: 6704184"] I think those are great points. AR and VR will eventually become cheap and ubuiqitous, and I definately can see groups getting together virutally, and/or using AR to create virtual tabletops right in front of them within the next 20 years. I think it will take longer than that for it to be easy for a DM to make lifesized VR enviroments for them to explore in a way that is recognizably a game of dnd (ie, players can go off the rails at a moments notice, etc) simply because of all the resources that would have to be available to the DM, with algorithms in place to help the DM quickly improvise for new developments, etc. But being able to program a really detailed AR tabletop to play on is, I think, only out of reach in terms of price and development of existing tech. [/QUOTE]
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Community
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How will DnD / RPGs adapt to future technologies?
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