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How will DnD / RPGs adapt to future technologies?
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<blockquote data-quote="vikeen12" data-source="post: 7301597" data-attributes="member: 6924370"><p>This is a legitimate concern. Especially early on in the AR / VR "revolution". Develeopers won't be able to make as many interesting animations and that will limit their effectiveness and our options in-game.</p><p></p><p></p><p></p><p>This is an occurring sentiment from my experience. I haven't thought alot about why I love physical RPGs, but this is definitely part of it.</p><p></p><p>On a side note, removing my social from the twitter space and politics helped a lot too <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" />.</p><p></p><p></p><p></p><p>Sometimes we can imagine it, but it's almost always perceived as a "crazy" vision. I'm always surprised at how quickly people can be to ignore a futuristic possibility because they can't see it now.</p><p></p><p>Personally, once people are able to have cheap AR glasses, or something similar, I think we'll see some interesting miniature HUD mechanics. Some company will enhance this technology and that will be the new norm for keeping track of combat statistics for RPGs.</p><p></p><p></p><p></p><p>That's a great point and something I hadn't considered. The GMs know how to play on the emotions of the room. That is very challenging for computers to do. They would need to understand human emotions and how they are unique to each person at the table.</p></blockquote><p></p>
[QUOTE="vikeen12, post: 7301597, member: 6924370"] This is a legitimate concern. Especially early on in the AR / VR "revolution". Develeopers won't be able to make as many interesting animations and that will limit their effectiveness and our options in-game. This is an occurring sentiment from my experience. I haven't thought alot about why I love physical RPGs, but this is definitely part of it. On a side note, removing my social from the twitter space and politics helped a lot too :). Sometimes we can imagine it, but it's almost always perceived as a "crazy" vision. I'm always surprised at how quickly people can be to ignore a futuristic possibility because they can't see it now. Personally, once people are able to have cheap AR glasses, or something similar, I think we'll see some interesting miniature HUD mechanics. Some company will enhance this technology and that will be the new norm for keeping track of combat statistics for RPGs. That's a great point and something I hadn't considered. The GMs know how to play on the emotions of the room. That is very challenging for computers to do. They would need to understand human emotions and how they are unique to each person at the table. [/QUOTE]
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