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How will the Doom Kickstarter fraud scandal affect future Kickstarters?
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<blockquote data-quote="dm4hire" data-source="post: 6163851" data-attributes="member: 14848"><p>I agree. Kickstarter is becoming more a preorder system than a project support fundraiser as mentioned.</p><p></p><p>Another trend that is irritating me is with the stretch goals. Instead of having rewards listed out that everyone can purchase in order to reach the primary goal and then have rewards for reaching stretch goals that everyone gets the new trend is adding new items you can buy once you reach a stretch goal. Why not just offer all the stuff up front instead of baiting me into giving you more money. It seems disingenuous and turns me off of funding the project. Case in point is the <a href="http://www.kickstarter.com/projects/mapmaker/numenera-poster-maps-of-the-ninth-world" target="_blank">Numenera Map</a> project where the stretch goals are only offering new versions of the primary maps you can purchase. Nothing creative is being added and it's stuff that should have been presented upfront imo and really shows lack of planning on his part.</p><p></p><p>In line with that is making the stretch rewards reserved for high paying levels. I understand the need for high level stuff but offer all the super cool stuff up front for those levels, don't taunt people by waving it in their face for those who can't afford it. If you want to have a really cool leather bound version then offer it up front at a set price, don't suddenly go "hey we'll also make a leather bound version you can order if we reach x dollars" or "hey if we make x dollars we'll convert your book over to the exclusive leather bound version if you paid $100." To me it should be "here's what you can buy and hey if we reach x dollars everyone who contributed at (first real level of contribution with a reward) or higher gets a really cool bonus item." Then have the really cool item be something that enhances or goes with the primary item, not a rehash of the primary done a different way. Case in point of the maps above. He could have listed all the awesome versions of the maps up front then said if we reach the stretch goal I'll include a specially designed ruler for measuring on the map (just and example so please don't focus on it) or some other cool map related thing.</p><p></p><p>So many of the methods they are using now just seems like a bad TV commercial. "But waits there's more. Call now and we'll also include this paring knife for no additional cost. It slices and dices and makes Julian fries." Basically stop the gimmicks sales approach and actually reward people for helping you make the product you want.</p></blockquote><p></p>
[QUOTE="dm4hire, post: 6163851, member: 14848"] I agree. Kickstarter is becoming more a preorder system than a project support fundraiser as mentioned. Another trend that is irritating me is with the stretch goals. Instead of having rewards listed out that everyone can purchase in order to reach the primary goal and then have rewards for reaching stretch goals that everyone gets the new trend is adding new items you can buy once you reach a stretch goal. Why not just offer all the stuff up front instead of baiting me into giving you more money. It seems disingenuous and turns me off of funding the project. Case in point is the [URL="http://www.kickstarter.com/projects/mapmaker/numenera-poster-maps-of-the-ninth-world"]Numenera Map[/URL] project where the stretch goals are only offering new versions of the primary maps you can purchase. Nothing creative is being added and it's stuff that should have been presented upfront imo and really shows lack of planning on his part. In line with that is making the stretch rewards reserved for high paying levels. I understand the need for high level stuff but offer all the super cool stuff up front for those levels, don't taunt people by waving it in their face for those who can't afford it. If you want to have a really cool leather bound version then offer it up front at a set price, don't suddenly go "hey we'll also make a leather bound version you can order if we reach x dollars" or "hey if we make x dollars we'll convert your book over to the exclusive leather bound version if you paid $100." To me it should be "here's what you can buy and hey if we reach x dollars everyone who contributed at (first real level of contribution with a reward) or higher gets a really cool bonus item." Then have the really cool item be something that enhances or goes with the primary item, not a rehash of the primary done a different way. Case in point of the maps above. He could have listed all the awesome versions of the maps up front then said if we reach the stretch goal I'll include a specially designed ruler for measuring on the map (just and example so please don't focus on it) or some other cool map related thing. So many of the methods they are using now just seems like a bad TV commercial. "But waits there's more. Call now and we'll also include this paring knife for no additional cost. It slices and dices and makes Julian fries." Basically stop the gimmicks sales approach and actually reward people for helping you make the product you want. [/QUOTE]
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