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How WotC will approach the campaign settings?
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<blockquote data-quote="DEFCON 1" data-source="post: 6539868" data-attributes="member: 7006"><p>But the issue with a 5E FR campaign setting book as exhaustive as the 3E book is two-fold:</p><p></p><p>1) How many man-hours of writing, developing, illustration, and mapmaking would it take to produce it, and how much would it cost to make? Is the current staff of D&D R&D capable of producing a product as extensive as that?</p><p></p><p>2) Does the fact that it would be a setting that takes place in probably around 1489 DR (ten years after the 4E book, and still 100+ years after the 3E book because they wouldn't be editing out the Spellplague and timejump from the history) make this book <em>less</em> of a desired product for a large swathe of the Realms fandom, *because* it doesn't eliminate the Spellplague and 100 year jump from existence? Do Realms fans who normally would buy a setting book refuse to do so in this case specifically because it maintains a hated part of Realms history for a lot of them?</p><p></p><p>I completely understand many people's desires for a new setting book. I do. But let's be real here-- a good percentage of the Realms populace won't embrace and will not buy a product that assumes everything that happened in the 4E Realms still happened (even if a lot of unpopular stuff gets "written out" via magic and the reforming of the Tablets of Fate). Which means a percentage of the people they might expect to buy said product actually won't. So if you can't count on the sales of your gaming populace... why would you even want to attempt to spend the money to produce it when there might be a good chance you'd lose money on the endeavor?</p><p></p><p>Ironically... the only real viable solution would be to do what so many other game companies do, which is a Kickstarter or Indiegogo campaign so that they can know *beforehand* just how many people would actually buy the product, and how much money they could expect to bring in at the top (so they then knew how much money they could viably spend to produce the book.) But yet... I suspect WotC would get CRUCIFIED for trying it. The song and dance would be "How dare a corporation like WotC/Hasbro demand money from us when they have so much money already!!!" If people think their PR has been shoddy for a lot of things before... this would be like WotC was coming over to their house and shooting their dog.</p><p></p><p>I really do think it's just *too early* for them to consider a campaign setting, because they just don't know yet <em>how much money their non-core 5E products will bring in</em> to know how much money they viably could spend to produce it. Maybe once Elemental Evil gets released (the first product to include a lot of player-focused material) and they can see what kind of financial solvency their product give them... they'll know just what they have to work with for a new campaign setting book.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 6539868, member: 7006"] But the issue with a 5E FR campaign setting book as exhaustive as the 3E book is two-fold: 1) How many man-hours of writing, developing, illustration, and mapmaking would it take to produce it, and how much would it cost to make? Is the current staff of D&D R&D capable of producing a product as extensive as that? 2) Does the fact that it would be a setting that takes place in probably around 1489 DR (ten years after the 4E book, and still 100+ years after the 3E book because they wouldn't be editing out the Spellplague and timejump from the history) make this book [i]less[/i] of a desired product for a large swathe of the Realms fandom, *because* it doesn't eliminate the Spellplague and 100 year jump from existence? Do Realms fans who normally would buy a setting book refuse to do so in this case specifically because it maintains a hated part of Realms history for a lot of them? I completely understand many people's desires for a new setting book. I do. But let's be real here-- a good percentage of the Realms populace won't embrace and will not buy a product that assumes everything that happened in the 4E Realms still happened (even if a lot of unpopular stuff gets "written out" via magic and the reforming of the Tablets of Fate). Which means a percentage of the people they might expect to buy said product actually won't. So if you can't count on the sales of your gaming populace... why would you even want to attempt to spend the money to produce it when there might be a good chance you'd lose money on the endeavor? Ironically... the only real viable solution would be to do what so many other game companies do, which is a Kickstarter or Indiegogo campaign so that they can know *beforehand* just how many people would actually buy the product, and how much money they could expect to bring in at the top (so they then knew how much money they could viably spend to produce the book.) But yet... I suspect WotC would get CRUCIFIED for trying it. The song and dance would be "How dare a corporation like WotC/Hasbro demand money from us when they have so much money already!!!" If people think their PR has been shoddy for a lot of things before... this would be like WotC was coming over to their house and shooting their dog. I really do think it's just *too early* for them to consider a campaign setting, because they just don't know yet [i]how much money their non-core 5E products will bring in[/i] to know how much money they viably could spend to produce it. Maybe once Elemental Evil gets released (the first product to include a lot of player-focused material) and they can see what kind of financial solvency their product give them... they'll know just what they have to work with for a new campaign setting book. [/QUOTE]
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