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How would you advance Class, Race, and Themes?
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<blockquote data-quote="Crazy Jerome" data-source="post: 5802534" data-attributes="member: 54877"><p>My preference is that if race, class, and theme options are chosen by feat, then all three be on separate tracks, and that each track be something you can customize for different campaign styles. They can still all happen at unified character levels, though. </p><p> </p><p>Let's say that the default is medium generous. Maybe you get a racial option at 1st, 5th, 10th, etc. You also get a theme option at 1st, 8th, 16th, etc. Then you get class options on the 3E schedule, 1st, 3rd, 6th, etc. But then individual groups are encouraged to switch that focus to fit themselves. If you want more theme and less class stuff, use different schedules and/or move some of the class feats to themes. Or if you want less structure, let people pick whatever they want at each spot.</p><p> </p><p>A compromise between that and something a bit more clear is something like this after 1st level: 2nd pick class feat. 3rd pick any feat. 5th pick race feat. 7th pick theme feat. And so on. It is expected that groups focused on combat will nearly always pick class feats on the "any" choices, but that if a particular character does not, they aren't that far behind the power curve.</p><p> </p><p>Of course, I'd also love to see theme develop independently of level, but I don't really see that as a good choice for a D&D game.</p></blockquote><p></p>
[QUOTE="Crazy Jerome, post: 5802534, member: 54877"] My preference is that if race, class, and theme options are chosen by feat, then all three be on separate tracks, and that each track be something you can customize for different campaign styles. They can still all happen at unified character levels, though. Let's say that the default is medium generous. Maybe you get a racial option at 1st, 5th, 10th, etc. You also get a theme option at 1st, 8th, 16th, etc. Then you get class options on the 3E schedule, 1st, 3rd, 6th, etc. But then individual groups are encouraged to switch that focus to fit themselves. If you want more theme and less class stuff, use different schedules and/or move some of the class feats to themes. Or if you want less structure, let people pick whatever they want at each spot. A compromise between that and something a bit more clear is something like this after 1st level: 2nd pick class feat. 3rd pick any feat. 5th pick race feat. 7th pick theme feat. And so on. It is expected that groups focused on combat will nearly always pick class feats on the "any" choices, but that if a particular character does not, they aren't that far behind the power curve. Of course, I'd also love to see theme develop independently of level, but I don't really see that as a good choice for a D&D game. [/QUOTE]
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Community
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How would you advance Class, Race, and Themes?
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