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How would you change skills in 5.5e
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<blockquote data-quote="tetrasodium" data-source="post: 9039387" data-attributes="member: 93670"><p>5e (maybe 4e?) Kinda created a that focus to a not insignificant degree. Back in 2e you didn't really have skills or get +/-1 till like 15 &6, attributes obviously mattered a lot less as a result. In 3.x everyone needed some int for skill points and a ton of PCs needed a few points in this or that skill to meet the prerequisites on various feats/PrCs. 4e was 4e... But 5e keeps the 12&8 threshold and enough defined skills of 3.5 while doing away with all of the reasons and mechanics to make skills for non-primary abilities matter. Gms wind up expected to fight the very situation 5e encourages players to charge against while doing (or omitting) everything it can to ensure it really doesn't matter even when done</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 9039387, member: 93670"] 5e (maybe 4e?) Kinda created a that focus to a not insignificant degree. Back in 2e you didn't really have skills or get +/-1 till like 15 &6, attributes obviously mattered a lot less as a result. In 3.x everyone needed some int for skill points and a ton of PCs needed a few points in this or that skill to meet the prerequisites on various feats/PrCs. 4e was 4e... But 5e keeps the 12&8 threshold and enough defined skills of 3.5 while doing away with all of the reasons and mechanics to make skills for non-primary abilities matter. Gms wind up expected to fight the very situation 5e encourages players to charge against while doing (or omitting) everything it can to ensure it really doesn't matter even when done [/QUOTE]
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How would you change skills in 5.5e
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