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How would you conduct an evil campaign?
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<blockquote data-quote="CTurbo" data-source="post: 7142701" data-attributes="member: 6855234"><p>I've been very interested in running and/or playing an evil campaign. I think it would be different enough from the norm to be interesting. A lot of people seem to think that an all evil campaign could not work, but I think it could if done correctly. There obviously has to be SOME ground rules going in. Here are two critical things IMO-</p><p></p><p>1. All players and DM have to agree on what is acceptable and what is not. Typically, rape and detailed grotesque torture are off the table along with other few other obvious things. </p><p>2. Players pretty much have to know going in why they are going to be working together for whatever reason and agree to stick with it. </p><p></p><p>Here are 2 things that would kill the idea.</p><p></p><p>1. Doing something that's going to offend. You really need to know who you are playing with. </p><p>2. Having a CE player in the party probably wouldn't work. I'm assuming that a chaotic evil character would be a chaotic stupid character also known as a complete psychopath. You wouldn't be able to do random evil acts for no other reason than being an evil character. You wouldn't be able to take them anywhere or accomplish anything. </p><p></p><p>Here are 2 things I would do if I were running an evil campaign.</p><p></p><p>1. Have npc heroes in pursuit of the party just about at all times. The npcs would be a few levels higher at all times and would likely be an impossible fight causing the party to be "on the run" most of the time. </p><p>2. I would severely punish random acts of public obvious evilness... and by punish, I mean I would immediately throw some npc police/heroes at them to arrest or kill the guilty party member. This would hopefully help keep the party in check a little if needed. </p><p></p><p>Hopefully those to things would force the party to be careful in their actions. It wouldn't be logical for an evil party to just do whatever they want whenever they want without repercussions. The party would still come across and have to fight/run from/deal with other evil characters, beasts, etc... just as a typical hero party would. An all evil party would probably amass more wealth and weapons and such quicker than normal due to the nature of how they would procure them so encounters would probably have to be amped up a little after a few levels. </p><p></p><p>A quick note about torture. I would allow it in general. There is just no reason to get specific about it. Like, I would allow a player to say "I torture him for information" and have him make a roll with proficiency against the npc's Con score or roll a Con DC check for the npc to see if it succeeded. Again, there is no reason to get graphic about how the torture went down.</p></blockquote><p></p>
[QUOTE="CTurbo, post: 7142701, member: 6855234"] I've been very interested in running and/or playing an evil campaign. I think it would be different enough from the norm to be interesting. A lot of people seem to think that an all evil campaign could not work, but I think it could if done correctly. There obviously has to be SOME ground rules going in. Here are two critical things IMO- 1. All players and DM have to agree on what is acceptable and what is not. Typically, rape and detailed grotesque torture are off the table along with other few other obvious things. 2. Players pretty much have to know going in why they are going to be working together for whatever reason and agree to stick with it. Here are 2 things that would kill the idea. 1. Doing something that's going to offend. You really need to know who you are playing with. 2. Having a CE player in the party probably wouldn't work. I'm assuming that a chaotic evil character would be a chaotic stupid character also known as a complete psychopath. You wouldn't be able to do random evil acts for no other reason than being an evil character. You wouldn't be able to take them anywhere or accomplish anything. Here are 2 things I would do if I were running an evil campaign. 1. Have npc heroes in pursuit of the party just about at all times. The npcs would be a few levels higher at all times and would likely be an impossible fight causing the party to be "on the run" most of the time. 2. I would severely punish random acts of public obvious evilness... and by punish, I mean I would immediately throw some npc police/heroes at them to arrest or kill the guilty party member. This would hopefully help keep the party in check a little if needed. Hopefully those to things would force the party to be careful in their actions. It wouldn't be logical for an evil party to just do whatever they want whenever they want without repercussions. The party would still come across and have to fight/run from/deal with other evil characters, beasts, etc... just as a typical hero party would. An all evil party would probably amass more wealth and weapons and such quicker than normal due to the nature of how they would procure them so encounters would probably have to be amped up a little after a few levels. A quick note about torture. I would allow it in general. There is just no reason to get specific about it. Like, I would allow a player to say "I torture him for information" and have him make a roll with proficiency against the npc's Con score or roll a Con DC check for the npc to see if it succeeded. Again, there is no reason to get graphic about how the torture went down. [/QUOTE]
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