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How would you conduct an evil campaign?
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<blockquote data-quote="Ogre Mage" data-source="post: 7975387" data-attributes="member: 3404"><p>I would set up a situation so that the player characters have a strong incentive to work together. Lawful Evil characters are probably better at this. I played in a Menzoberranzan campaign where all the PCs were members of a noble house. We had a strong incentive to work together because other houses were eager to take us out so they could rise in rank in the city hierarchy. And we wanted to work together to take down other noble houses so we could do the same. A major accomplishment during the campaign was when we destroyed another house and were rewarded by the Menzoberranzan Ruling Council with a higher house rank.</p><p></p><p>Without a strong incentive to work together an all-evil campaign can quickly descend into nonstop player vs player chaos. I don't find that fun.</p></blockquote><p></p>
[QUOTE="Ogre Mage, post: 7975387, member: 3404"] I would set up a situation so that the player characters have a strong incentive to work together. Lawful Evil characters are probably better at this. I played in a Menzoberranzan campaign where all the PCs were members of a noble house. We had a strong incentive to work together because other houses were eager to take us out so they could rise in rank in the city hierarchy. And we wanted to work together to take down other noble houses so we could do the same. A major accomplishment during the campaign was when we destroyed another house and were rewarded by the Menzoberranzan Ruling Council with a higher house rank. Without a strong incentive to work together an all-evil campaign can quickly descend into nonstop player vs player chaos. I don't find that fun. [/QUOTE]
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How would you conduct an evil campaign?
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