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How would you conduct an evil campaign?
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<blockquote data-quote="Ratskinner" data-source="post: 7975424" data-attributes="member: 6688937"><p>I've only been in one reasonably successful (as in lasted more than a few sessions) of D&D. It was back in the 2e days. The DM had set us all up as newbie agents of the Zhentarim (IIRC). I was fine with that. Only problem is that I think the other players were terrified of me/my character. Not that he threatened them or anything, he considered most of them beneath notice--posers. However, I don't think they had all properly thought through what "being evil" meant.</p><p></p><p>I was in another one that started off twice, and only lasted one session each time. This was during 3e, and well... the other players seemed more interested in sitting around basking in just how much darker and edgier they all were, preening on their shiny black armor and demonic familiars. I was playing an obsequious little kobold-wererat sorcerer-druid, originally intended to be the sidekick lackey of another character. Sadly(?) no one was worth following. </p><p></p><p>The funny part was, we were exploring some ancient pyramid. They kept treating me like an expendable trap-tripper. Too bad for them that combined features of a were-rat spellcaster made me really-really well suited for this scouting. I had a ridiculously low strength, so I could only carry so much. I just kept looting each room before coming out and saying "All, clear! Oh and I found this stuff!" While keeping the best loots under my weight allowance in my little bag. I did this openly at the table and it was hilarious watching some of the other guys going nuts, but with no cause for their characters to suspect in-game I kept getting away with it. Cresecendo moment was me getting frustrated at basically tackling the whole dungeon myself (and getting bored of teasing them) and trapping them all behind a rotating passageway. (After, again, being sent forward to "scout"). </p><p></p><p>In any case, if I were to run an evil campaign, I don't know that I would use D&D. If I did, I would borrow heavily from Blades in the Dark, and a few other games. I think starting small with a criminal enterprise of some sort would be the way to go. Most of your foes will be other criminals. Eventually, your activities might attract the attention of actual do-gooders. One particular thing to focus on would be relationships and creating a interesting underworld.</p></blockquote><p></p>
[QUOTE="Ratskinner, post: 7975424, member: 6688937"] I've only been in one reasonably successful (as in lasted more than a few sessions) of D&D. It was back in the 2e days. The DM had set us all up as newbie agents of the Zhentarim (IIRC). I was fine with that. Only problem is that I think the other players were terrified of me/my character. Not that he threatened them or anything, he considered most of them beneath notice--posers. However, I don't think they had all properly thought through what "being evil" meant. I was in another one that started off twice, and only lasted one session each time. This was during 3e, and well... the other players seemed more interested in sitting around basking in just how much darker and edgier they all were, preening on their shiny black armor and demonic familiars. I was playing an obsequious little kobold-wererat sorcerer-druid, originally intended to be the sidekick lackey of another character. Sadly(?) no one was worth following. The funny part was, we were exploring some ancient pyramid. They kept treating me like an expendable trap-tripper. Too bad for them that combined features of a were-rat spellcaster made me really-really well suited for this scouting. I had a ridiculously low strength, so I could only carry so much. I just kept looting each room before coming out and saying "All, clear! Oh and I found this stuff!" While keeping the best loots under my weight allowance in my little bag. I did this openly at the table and it was hilarious watching some of the other guys going nuts, but with no cause for their characters to suspect in-game I kept getting away with it. Cresecendo moment was me getting frustrated at basically tackling the whole dungeon myself (and getting bored of teasing them) and trapping them all behind a rotating passageway. (After, again, being sent forward to "scout"). In any case, if I were to run an evil campaign, I don't know that I would use D&D. If I did, I would borrow heavily from Blades in the Dark, and a few other games. I think starting small with a criminal enterprise of some sort would be the way to go. Most of your foes will be other criminals. Eventually, your activities might attract the attention of actual do-gooders. One particular thing to focus on would be relationships and creating a interesting underworld. [/QUOTE]
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