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How Would You Defend A Mountain Fortress? (Volume II)
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<blockquote data-quote="NewbyDM" data-source="post: 309222" data-attributes="member: 3031"><p>retry...</p><p></p><p>1- make an undead army (as mentioned before) with the vampires.</p><p>2- use a darkness generating spell that does allow darkvision, maybe something epic with a very large area of effect.</p><p>(The MM doesn't say under the heading vampire that these creatures have darkvision, but it does under the heading undead, so i assume the "creatures of the night" can see in the dark (60ft).</p><p>3- Make them go in melee (the undead) use cold and electrical damage (not heavy damage but moderate damage spells) to weaken the enemy troops (makes it easier to add vamps to the lot) and also eliminating the enemies archers and such (if they don't want to fire in the dark amids their own troops) and the vampires are largely immune to the spells.</p><p>4- Fighting in winter when its very cold is an advantage for the undeads not to be underestimated (see WW2)</p><p></p><p>For the high level bunch,... try to let them make a surprise move... (high level assault squat) and try to cut them off (don't let them go)...</p><p>Hit them with anti magic area's (spells like that) and create a large slap of stone above their head and let it drop. If im not mistaking, this slap of stone isn't magical anymore when the spell is done.or... use something like the spell (turn pebble to boulder, the reverse of it boulder to pebble (tome of magic, long ago)) when these pebbles hit the antimagic field they ... KABOOM!... anyway, i don't have all the books to see if the spell is still there...</p><p></p><p>Make a epic level dispelling spell with a large area of effect only for low levels spells... to disable these magical communication helmets, magical waterskins, and magical MRE (food ration) packs... i think they don't expect to bring along more food and water...</p><p></p><p>Make a pact with a demon(s) for more resources, these Vallorean's have planetar and aasimon help, why we not demon/devil (one of the 2) help (little thought: maybe demons and devils on each of the sides of the Vallorean's troops, maybe they fight harder to get to eachother). and use the fastness of abysses/hell forces to keep the Vallorean's busy... Think there demons/devils always wanted to pick a fight with some big goodies on neutral ground.</p><p>And if you can't use tactics like these, i think to Vallorean's superior numbers, superior combat-power, superior quantity of high level troops, better morale, better training and superior communication/logistic would rip us apart...</p><p></p><p>We have one advantage... we fight on our ground.</p><p></p><p>Hope this did contribute to this tread mr. snippy <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="NewbyDM, post: 309222, member: 3031"] retry... 1- make an undead army (as mentioned before) with the vampires. 2- use a darkness generating spell that does allow darkvision, maybe something epic with a very large area of effect. (The MM doesn't say under the heading vampire that these creatures have darkvision, but it does under the heading undead, so i assume the "creatures of the night" can see in the dark (60ft). 3- Make them go in melee (the undead) use cold and electrical damage (not heavy damage but moderate damage spells) to weaken the enemy troops (makes it easier to add vamps to the lot) and also eliminating the enemies archers and such (if they don't want to fire in the dark amids their own troops) and the vampires are largely immune to the spells. 4- Fighting in winter when its very cold is an advantage for the undeads not to be underestimated (see WW2) For the high level bunch,... try to let them make a surprise move... (high level assault squat) and try to cut them off (don't let them go)... Hit them with anti magic area's (spells like that) and create a large slap of stone above their head and let it drop. If im not mistaking, this slap of stone isn't magical anymore when the spell is done.or... use something like the spell (turn pebble to boulder, the reverse of it boulder to pebble (tome of magic, long ago)) when these pebbles hit the antimagic field they ... KABOOM!... anyway, i don't have all the books to see if the spell is still there... Make a epic level dispelling spell with a large area of effect only for low levels spells... to disable these magical communication helmets, magical waterskins, and magical MRE (food ration) packs... i think they don't expect to bring along more food and water... Make a pact with a demon(s) for more resources, these Vallorean's have planetar and aasimon help, why we not demon/devil (one of the 2) help (little thought: maybe demons and devils on each of the sides of the Vallorean's troops, maybe they fight harder to get to eachother). and use the fastness of abysses/hell forces to keep the Vallorean's busy... Think there demons/devils always wanted to pick a fight with some big goodies on neutral ground. And if you can't use tactics like these, i think to Vallorean's superior numbers, superior combat-power, superior quantity of high level troops, better morale, better training and superior communication/logistic would rip us apart... We have one advantage... we fight on our ground. Hope this did contribute to this tread mr. snippy :D [/QUOTE]
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