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How Would You Defend A Mountain Fortress?
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<blockquote data-quote="Broken Fang" data-source="post: 269555" data-attributes="member: 3172"><p>Hey Shark...some quick thoughts:</p><p></p><p>1. What does the surrounding countryside look like in regards to the Vallorians (sp?) towns/cities? Use some teleporting baddies to hit them in their cities...either forcing them to pull back some of their troops or pull them from somewhere else.</p><p></p><p>2. Look for other allies. They probably have more enemies...try to get them to push the attack in other areas. Open up more fronts for them to have to worry about.</p><p></p><p>3. Get your high level (above 20th) level Wizards and Clerics to start summoning help! Get lots of nasty demons/devils/etc. to smash into the command tents, supplies, etc. Go after supply depots.</p><p></p><p>4. After working on the supplies sacrifice one of the cities...maybe the furthest away. I know your supposed to hold it but give it up non-the-less. Make sure the food/water has been poisoned or diseased (hopefully someway that is difficult to detect)?</p><p></p><p>5. Use forbidence or Hollow? Whichever spell it is that allows you to put in place one other spell for a year...dimensional anchor or something large areas of your fortress to prevent intruders from dimension dooring/teleporting in. Have a mighty secure area for you to stage teleports from.</p><p></p><p>6. How much time do you have to prepare? How many Wizards do you have and how many 4th+ level spells can they throw together a day? You could start polymorphing your generic human troops into hill giants or something. If I were a joe blow human knowing I'm going to war I'd take the spell if it were to increase my chances of survival. Plus if we lose I'm probably dead anyway...if we win it could get reversed. </p><p></p><p>7. High level Druid is a must.</p><p></p><p>I'll try to think of more later. But have to go play with the kids. Later.</p></blockquote><p></p>
[QUOTE="Broken Fang, post: 269555, member: 3172"] Hey Shark...some quick thoughts: 1. What does the surrounding countryside look like in regards to the Vallorians (sp?) towns/cities? Use some teleporting baddies to hit them in their cities...either forcing them to pull back some of their troops or pull them from somewhere else. 2. Look for other allies. They probably have more enemies...try to get them to push the attack in other areas. Open up more fronts for them to have to worry about. 3. Get your high level (above 20th) level Wizards and Clerics to start summoning help! Get lots of nasty demons/devils/etc. to smash into the command tents, supplies, etc. Go after supply depots. 4. After working on the supplies sacrifice one of the cities...maybe the furthest away. I know your supposed to hold it but give it up non-the-less. Make sure the food/water has been poisoned or diseased (hopefully someway that is difficult to detect)? 5. Use forbidence or Hollow? Whichever spell it is that allows you to put in place one other spell for a year...dimensional anchor or something large areas of your fortress to prevent intruders from dimension dooring/teleporting in. Have a mighty secure area for you to stage teleports from. 6. How much time do you have to prepare? How many Wizards do you have and how many 4th+ level spells can they throw together a day? You could start polymorphing your generic human troops into hill giants or something. If I were a joe blow human knowing I'm going to war I'd take the spell if it were to increase my chances of survival. Plus if we lose I'm probably dead anyway...if we win it could get reversed. 7. High level Druid is a must. I'll try to think of more later. But have to go play with the kids. Later. [/QUOTE]
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